Immersive and Personalized Audio: A Practical System for Enabling Interchange, Distribution, and Delivery of Next-Generation Audio Experiences
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Journal Article
- Content Type
- Original Research
- Abbreviated Title
- SMPTE Mot. Imag J.
- Volume
- 124, No. 5, pp. 1–23
- Abstract
- Recent advances in cinema audio continue to bring more lifelike experiences to theater audiences. These advances are also driving a more global transformation and are poised to enable a richer experience in the living room and on the go. This paper proposes several practical methods that enable accessible, immersive, and personalized experiences from production through playback across broadcast, cable, satellite, internet protocol television, and over-the-top platforms.
- Publication Date
- 2015-07-01
- DOI
10.5594/j18578- ISSN
- Print:
1545-0279| Electronic:2160-2492 - Link
- https://doi.org/10.5594/j18578
- Author(s)
- Jeffrey Riedmiller
bio
Jeffrey Riedmiller is senior director of the Sound Group in the Office of the CTO at Dolby Laboratories in San Francisco, CA, where he leads a team of creative researchers and technology visionaries responsible for driving the evolution of Dolby’s long-term technology vision and master roadmap for sound and related media ecosystems. Riedmiller’s professional career in audio, broadcast and electronics engineering spans 26 years. Joining Dolby in 1998, he worked extensively on the design, development and launch of multichannel audio for over 80 digital cable and satellite television services throughout North America. He is also the visionary creator of several revolutionary technology and product innovations that have become the foundation of how television loudness is estimated and controlled worldwide today. Riedmiller is an active member of the Institute of Electrical and Electronics Engineers (IEEE), Society of Cable Telecommunications Engineers (SCTE) and its Standards Committees. He holds several patents and has authored and presented several technical papers for the Audio Engineering Society (AES), National Association of Broadcasters (NAB), Institute of Electrical and Electronics Engineers (IEEE), National Cable Telecommunications Association (NCTA), and SMPTE.Sripal Mehtabio
Sripal Mehta is principal architect, broadcast at Dolby Laboratories. His focus is the innovation, development and deployment of next generation audio. Mehta has spent 15 years at Dolby working in the areas of professional audio, digital cinema security and playback, and most recently, object-based immersive and personalized audio for the cinema and home. As a member of SMPTE, he has authored two digital cinema standards and has chaired the digital cinema security subcommittee. Mehta holds bachelor’s and master’s degrees in electrical and computer engineering from Carnegie Mellon University.Nicolas Tsingosbio
Nicolas Tsingos designed and prototyped the authoring and rendering tools for the Dolby Atmos cinema technology and the spatial coding tools for Dolby Atmos content delivery to the home. Tsingos received a Ph.D. in computer science from the Joseph Fourier University in Grenoble, France. He has more than 15 years of research experience in computer graphics, interactive audio rendering and acoustic simulation. In addition to his current position at Dolby Laboratories, Nicolas holds a tenure research position at INRIA - the French National Institute for Computer Science—and previously was a member of the technical staff at Bell Laboratories.Prinyar Boonbio
Prinyar Boon, director, broadcast system architecture, Dolby Europe, pboon@dolby.com. Photograph and biography not available at time of publication. - Keyword(s)
- Immersive Audio, Distribution, Contribution
- Copyright
- © 2015 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
- Scalable Format and Tools to Extend the Possibilities of Cinema Audio [Active]
- Cinematic Sound Scene Description and Rendering Control [Active]
- EBU.Tech3364 — European Broadcasting Union (EBU), EBU Tech 3364, “Audio Definition Model ver. 2.0,” Jun. 2018. EXTERNAL
- ETSI TS 101 154 V1.9.1 [Superseded]
- ETSI.TS-102-366 EXTERNAL
- ETSI.TS-103-190 — ETSI TS 103 190 V1.1.1, “Digital Audio Compression (AC-4) Standard.” First presented at IBC 2014, Amsterdam, The Netherlands, 11-15 September 2014. This paper is published here by kind permission of the IBC. Copyright © IBC. ThE AUThORS Sripal Mehta is principal architect, broadcast at Dolby Laboratories. His focus is the innovation, development and deployment of next-generation audio. Mehta has spent 15 years at Dolby working in the areas of professional audio, digital cinema security, and playback, and most recently, object-based immersive and personalized audio for the cinema and home. As a member of SMPTE, he has authored two digital cinema standards and has chaired the digital cinema security subcommittee. Mehta holds bachelor’s and master’s degrees in electrical and computer engineering from Carnegie Mellon University. EXTERNAL
- BBC, “Object-Based Audio Applied to Football Broadcasts: The 5 Live Football Experiment” Research and Development White Paper WHP272, 2013. EXTERNAL
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- F. Rumsey, Spatial Audio, Taylor & Francis: New York, NY, 2001. EXTERNAL
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- ATSC Recommended Practice A/85, “Techniques for Establishing and Maintaining Audio Loudness for Digital Television,” Advanced Television Systems Committee, Washington, DC, Mar. 2013, http://atsc.org/recom-mended-practice/a85-techniques-for-establishing-and-maintaining-audio-loudness-for-digital-television/. EXTERNAL
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- Dolby, “Dolby Atmos Specifications,” http://www.dolby.com/us/en/tech-nologies/dolby-atmos/dolby-atmos-specifications.pdf. EXTERNAL
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- D. de Vries, “Wave Field Synthesis,” AES Monograph, 2009. EXTERNAL
- T. Lossius, P. Baltazar, and T. de la Hogue, “DBAP-Distance-Based Amplitude Panning,” Proc. International Conference on Computer Music, Montreal, Quebec, 2009. EXTERNAL
- EBU Recommendation R 128, “Loudness Normalisation and Permitted Maximum Level of Audio Signals,” European Broadcasting Union, Geneva, June 2014, https://tech.ebu.ch/docs/r/r128.pdf. EXTERNAL
- Nicolas Tsingos, Emmanuel Gallo, and George Drettakis, “Perceptual Audio Rendering of Complex Virtual Environments,” Proc. SIGGRAPH, Aug. 2004. EXTERNAL
- G. Dickins, M. Flax, A. McKeag, and D. McGrath, “Optimal 3D-Speaker Panning,” Proc. AES 16th International Conference: Spatial Sound Reproduction, Rovaniemi, Finland, pp. 421-426, Apr. 1999. EXTERNAL
- Barco, “Auro 11.1,” http://www.barco.com/en/auro11-1. EXTERNAL
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- D. Kostadinov, J. D. Reiss, and V. Mladenov, “Evaluation of Distance Based Amplitude Panning for Spatial Audio,” Proc. ICASSP, pp. 285-288, 2010, EXTERNAL
- Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmond, and David Alloza, “Progressive Perceptual Audio Rendering of Complex Scenes,” Proc. Symposium on Interactive 3D Graphics and Games, 2007. EXTERNAL
- ITU-R BR.1352-3 [Withdrawn]
- ITU-R BS.1770-4 [Active]
- R-REC-BS.1771-1 — ITU-R Recommendation BS.1771-1, “Requirements for Loudness and True-Peak Indicating Meters,” International Telecommunications Union, Geneva, Jan. 2012, https://www.itu.int/dms_pubrec/itu-r/rec/bs/R-REC-BS.1771-1-201201-I!!PDF-E.pdf. EXTERNAL
- ITU-R BS.2051-3 [Active]
- SMPTE ST 337:2008 [Superseded]
- SMPTE ST 2020-1:2008 [Superseded]
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Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; Immersive and Personalized Audio: A Practical System for Enabling Interchange, Distribution, and Delivery of Next-Generation Audio Experiences, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18578
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Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; Immersive and Personalized Audio: A Practical System for Enabling Interchange, Distribution, and Delivery of Next-Generation Audio Experiences, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18578
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Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; Immersive and Personalized Audio: A Practical System for Enabling Interchange, Distribution, and Delivery of Next-Generation Audio Experiences, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18578
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<span class="citation">Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; <cite>Immersive and Personalized Audio: A Practical System for Enabling Interchange, Distribution, and Delivery of Next-Generation Audio Experiences</cite>, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at <a href="https://doi.org/10.5594/j18578" target="_blank" rel="noopener">https://doi.org/10.5594/j18578</a></span>
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Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; Immersive and Personalized Audio: A Practical System for Enabling Interchange, Distribution, and Delivery of Next-Generation Audio Experiences, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015
doi: 10.5594/j18578
url: https://doi.org/10.5594/j18578
doi: 10.5594/j18578
url: https://doi.org/10.5594/j18578
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<li> Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; <cite id="bib-10-5594-j18578">Immersive and Personalized Audio: A Practical System for Enabling Interchange, Distribution, and Delivery of Next-Generation Audio Experiences</cite>, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015 <span class="doi">10.5594/j18578</span> </li>