Spectral Rendering Techniques to Improve Color Matching in Virtual Production
Metadata
- Publisher
- SMPTE — Pasadena, CA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 00, pp. 1–23
- Abstract
- As rendering engines become increasingly important in film and television, with their use in virtual production (VP), some underlying issues become more apparent. This paper aims to investigate how we can improve asset color matching of VP elements with real-life objects found on sets. Experiments were conducted in which objects were exposed to various types of lighting setups, and digital twins were rendered using both RGB methods and spectral methods, with data reduction techniques also employed. The renderings were then filmed, alongside their real-life counterparts. Color difference metrics were used to determine whether spectral rendering and data reduction techniques offered advantages over RGB renderings. The conclusion illustrates that spectral rendering offers advantages, including higher accuracy in rendering the colors of materials.
- Publication Date
- 2025-10-13
- ISBN
- Electronic:
978-1-61482-966-9 - Author(s)
- Vlad SimionDavid LongFlip PhillipsKris Murray
- Keyword(s)
- Virtual Production, Rendering, Spectral Rendering, Film Making, Spectral Reduction Techniques
- Copyright
- © 2025 SMPTE
Bibliographic Reference(s)
- Zwerman, S., & Okun, J. A. (2024). The VES Handbook of Virtual Production. Routledge. EXTERNAL
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- Peercy, M. S. (1993). Linear color representations for full-speed spectral rendering. SIGGRAPH 93, 191–198. https://doi.org/10.1145/166117.166142 EXTERNAL
- Raso, M. G. (1990). A piecewise polynomial approach to shading using spectral distributions. EXTERNAL
- Meyer, G. W. (1988). Wavelength selection for synthetic image generation. Computer Vision, Graphics, and Image Processing, 41(1),57–79. https://doi.org/10.1016/0734-189x(88)90117-x EXTERNAL
- Berns, R. S., Billmeyer, F. W., & Saltzman, M. (2019). Billmeyer and Saltzman's principles of Color Technology. Wiley. EXTERNAL
- Wyszecki, G. (2001). Color science: Concepts and methods, quantitative data and formulae. Wiley. EXTERNAL
- Borel, C. C., & Tuttle, R. F. (2011). Multi- and hyperspectral scene modeling. Algorithms and Technologies for Multispectral, Hyperspectral, and Ultraspectral Imagery XVII. https://doi.org/10.1117/12.884585 EXTERNAL
- Johnson, G. M., & Fairchild, M. D. (1999). Full-spectral color calculations in realistic image synthesis. IEEE Computer Graphics and Applications, 19(4), 47–53. https://doi.org/10.1109/38.773963 EXTERNAL
- Li, C., Li, Z., Wang, Z., Xu, Y., Luo, M. R., Cui, G., Melgosa, M., Brill, M. H., & Pointer, M. (2017). Comprehensive color solutions: CAM16, CAT16, and CAM16-UCS. Color Research & Application, 42(6), 703–718. https://doi.org/10.1002/col.22131 EXTERNAL
- Camera color calibration for in-camera VFX in Unreal engine | Unreal engine 5.5 documentation | epic developer community. (n.d.). https://dev.epicgames.com/documentation/en-us/unreal-engine/camera-color-calibration-for-in-camera-vfx-in-unreal-engine EXTERNAL
- Murray, K., & Simion, V. (2023). Color management in virtual production. ACM SIGGRAPH 2023 Talks, 1–2. https://doi.org/10.1145/3587421.3595445 EXTERNAL
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Vlad Simion, David Long, Flip Phillips, and Kris Murray; Spectral Rendering Techniques to Improve Color Matching in Virtual Production, MTS 2025, Article 2 (pp. 1 to 23); SMPTE, 2025, ISBN: 978-1-61482-966-9
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Vlad Simion, David Long, Flip Phillips, and Kris Murray; Spectral Rendering Techniques to Improve Color Matching in Virtual Production, MTS 2025, Article 2 (pp. 1 to 23); SMPTE, 2025, ISBN: 978-1-61482-966-9
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Vlad Simion, David Long, Flip Phillips, and Kris Murray; Spectral Rendering Techniques to Improve Color Matching in Virtual Production, MTS 2025, Article 2 (pp. 1 to 23); SMPTE, 2025, ISBN: 978-1-61482-966-9
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<span class="citation">Vlad Simion, David Long, Flip Phillips, and Kris Murray; <cite>Spectral Rendering Techniques to Improve Color Matching in Virtual Production</cite>, MTS 2025, Article 2 (pp. 1 to 23); SMPTE, 2025, ISBN: 978-1-61482-966-9</span>
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Vlad Simion, David Long, Flip Phillips, and Kris Murray; Spectral Rendering Techniques to Improve Color Matching in Virtual Production, MTS 2025, Article 2 (pp. 1 to 23); SMPTE, 2025, ISBN: 978-1-61482-966-9
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<li> Vlad Simion, David Long, Flip Phillips, and Kris Murray; <cite id="bib-978-1-61482-966-9-2">Spectral Rendering Techniques to Improve Color Matching in Virtual Production</cite>, MTS 2025, Article 2 (pp. 1 to 23); SMPTE, 2025, ISBN: 978-1-61482-966-9 </li>