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SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015)
[ACTIVE]

Object-Based Audio: Opportunities for Improved Listening Experience and Increased Listener Involvement

Metadata

Publisher
SMPTE — White Plains, NY, USA
Doc Type
Journal Article
Content Type
Original Research
Abbreviated Title
SMPTE Mot. Imag J.
Volume
124, No. 5, pp. 1–13
Abstract
A new television audio system based on the MPEG-H Audio standard is being designed and tested to offer interactive and immersive sound, employing the standard’s audio objects, height channels, and higher order Ambisonics features. Object-based interactive audio offers users the ability to personalize their listening experience, setting their preferred language and dialogue level, or selecting elements to hear their home team or listen to their favorite race driver’s radio. A four-stage process is introduced for implementing the complete system in TV networks. Additionally, the plant design, creative, and operational implications of producing content are discussed, based on the design and field testing of the system. Consumer reproduction implications are also presented, such as a 3D Soundbar prototype, the control of loudness in the system, and rendering for playback on both traditional and new media devices.
Publication Date
2015-07-01
DOI
10.5594/j18579
ISSN
Print: 1545-0279 | Electronic: 2160-2492
Link
https://doi.org/10.5594/j18579
Author(s)
Robert Bleidt
bio
Robert Bleidt is division general manager of Fraunhofer USA Digital Media Technologies. He is the inventor of the award-winning Sonnox/Fraunhofer codec plug-in, widely used in music mastering, led the extension of Fraunhofer’s codec business to a open-source model by inclusion in Android, and developed Fraunhofer’s Symphoria automotive audio business. Before joining Fraunhofer, he was president of Streamcrest Associates, a product and business strategy consulting firm in new media technologies. Previously, he was director of product management and business strategy for the MPEG-4 business of Philips Digital Networks and managed the development of Philips’ Emmy-winning asset management system for television broadcasting. Prior to joining Philips, Bleidt served as director of marketing and new business development for Sarnoff Real Time Corporation, a video-on-demand venture of Sarnoff Labs. Previously, he was director of mass storage technology and inventor of SRTC’s Carousel algorithm. Before joining Sarnoff, Bleidt was President of Image Circuits, a consulting engineering firm and manufacturer of HDTV research equipment.
Arne Borsum
bio
Arne Borsum studied media technologies at the Ilmenau Technical University, Germany, before starting as a research engineer at Fraunhofer in 2004. After a short engagement at the Fraunhofer IDMT in Ilmenau, he joined the Audio and Multimedia division of the Fraunhofer IIS in Erlangen, Germany. Borsum worked on various projects in the field of digital audio processing, audio coding, software development and DSP implementation. His speciality became downmixing technologies, loudness, dynamic range control and related metadata solutions. As a technical expert in the field of audio for broadcasting, his focus of work evolved into application engineering for TV and the workflow in broadcast infrastructures in order to establish Fraunhofer audio technologies in these services. Further, he represented the Audio and Multimedia division of Fraunhofer IIS in standardization bodies and committee groups such as EBU, IEC, HDMI Forum and AES. In 2013, Borsum was appointed senior engineer. From April 2014, he worked as independent contractor for Fraunhofer IIS, acting as business development manager for audio production. In this role, he continued his work in application engineering and committee work with focus on the integration of MPEG-H Audio into broadcast infrastructures. Since February 2015, Borsum works for Innovationszentrum für Telekommunikationstechnik (IZT) in Erlangen, Germany, as product manager for Digital Audio Broadcasting.
Harald Fuchs
bio
Harald Fuchs received his diploma in electrical engineering from the University of Erlangen, Germany in 1997 and joined Fraunhofer IIS in the same year. From 1997 to 2002 he was a software developer for video codecs and multimedia streaming systems. From 2002 onwards he concentrated on multimedia systems aspects and standardization. He actively contributed to several standardization organizations (including MPEG, DVB and HbbTV), and was author or co-author of several standards documents and IEEE papers. Since 2009 he focused on audio technologies for broadcasting and broadband streaming applications. Since 2011 he has been senior business development manager, audio for TV Broadcast.
S. Merrill Weiss
bio
S. Merrill Weiss is a consultant in electronic media technology and technology management with over 48 years of experience in broadcast operations and in designing facilities for radio and television stations, television networks, major studios, and similar organizations. He has spent more than 38 years in developing technology for digital audio and video and in helping to write standards for its implementation, having produced the SMPTE/EBU tests that led to the first digital television standard, upon which practically all subsequent digital video standards are based. He is a SMPTE Fellow, received the SMPTE David Sarnoff Gold Medal Award and the SMPTE Progress Medal, received the NAB Television Engineering Achievement Award and the ATSC Bernard J. Lechner Outstanding Contributor Award, received the IEEE Broadcast Technology Society Matti S. Siukola Award twice, and is recognized by the Society of Broadcast Engineers as a Certified Professional Broadcast Engineer. Weiss holds six patents for broadcast transmission technology and is a graduate of the Wharton School of the University of Pennsylvania.
Keyword(s)
Audio, Immersive Audio
Copyright
© 2015 Society of Motion Picture and Television Engineers, Inc.

Bibliographic Reference(s)

  • A 22.2 Multichannel Sound System for Ultrahigh-Definition TV (UHDTV) [Active]
  • Advanced Clean Audio Solution: Dialogue Enhancement [Active]
  • S. Füg et al., “Design, Coding and Processing of Metadata for Object-Based Interactive Audio,” presented at the AES 137th Convention, Los Angeles, California, Oct. 9–12, 2014. EXTERNAL
  • J. Blauert, Spatial Hearing: The Psychophysics of Human Sound Localization, Cambridge, MA: MIT Press, 1997, table 2.1 and figures 2.1, 2.2, and 2.5. EXTERNAL
  • J. Herre, J. Hilpert, A. Kuntz, and J. Plogsties, “MPEG-H Audio—The New Standard for Universal Spatial/3D Audio Coding,” presented at the AES 137th Convention, Los Angeles, California, Oct. 9-12, 2014; ISO/IEC 23008-3, Information Technology—High-Efficiency Coding and Media Delivery in Heterogeneous Environments—Part 3: 3D Audio. EXTERNAL
  • Tech 3364, “Audio Definition Model—Metadata Definition,” European Broadcasting Union, 2014. EXTERNAL
  • H. Stenzel and U. Scuda, “Producing Interactive Immersive Sound for MPEG-H: A Field Test for Sports Broadcasting,” presented at the AES 137th Convention, Los Angeles, CA, Oct. 9–12, 2014. EXTERNAL
  • M. Neuendorf, J. Plogsties, and S. Meltzer, “Immersive Audio with MPEG 3D Audio—Status and Outlook,” presented at the NAB Convention, Las Vegas, Nevada, April 2014. EXTERNAL
  • K. Matsui and A. Ando, “Binaural Reproduction of 22.2 Multichannel Sound with Loudspeaker Array Frame,” Convention Paper 8954, presented at the AES 135th Convention, New York, NY, Oct. 17–20, 2013. EXTERNAL
  • M. A. Poletti, “Three-Dimensional Surround Sound Systems Based on Spherical Harmonics,” J. Audio Eng. Soc. 53(11):1004–1025, Nov. 2005. EXTERNAL
  • Taking the average directivity of a loudspeaker and the head into account, plus the average reverberation time of a listening room, the home listener sits for lower frequencies (<~3 kHz) outside and for higher frequencies inside the critical distance, the border between the direct field and reverberant field. Personal communication, A. Silzle, 2014. EXTERNAL
  • F. Zotter (Dr Franz Zotter, zotter@iem.at) [CC-BY-SA-3.0 (http://creative-commons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/co-pyleft/fdl.html)] via Wikimedia Commons. EXTERNAL
  • A. Travaglini, A. Alemanno, and F. Lantini, “Defining the Listening Comfort Zone in Broadcasting through the Analysis of the Maximum Loudness Levels,” presented at the AES 132nd Convention, Budapest, Hungary, April 26–29, 2012. EXTERNAL
  • A. Silzle, S. George, E. A. P. Habets, and T. Bachmann, “Investigation on the Quality of 3D Sound Reproduction,” presented at the International Conference on Spatial Audio, Detmold, Germany, 2011. EXTERNAL
  • S. Meltzer, M. Neuendorf, and D. Sen, “MPEG-H 3D Audio—The Next Generation Audio System,” presented at the International Broadcasting Convention, 2014. EXTERNAL
  • A. Silzle et al., “Acoustic Measurement System for 3D Loudspeaker Setups,” presented at the AES 40th International Conference, Tokyo, Japan, Oct. 8–10, 2010. EXTERNAL
  • ITU-R BS.1770-4 [Active]
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Robert Bleidt, Arne Borsum, Harald Fuchs, and S. Merrill Weiss; Object-Based Audio: Opportunities for Improved Listening Experience and Increased Listener Involvement, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18579
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Robert Bleidt, Arne Borsum, Harald Fuchs, and S. Merrill Weiss; Object-Based Audio: Opportunities for Improved Listening Experience and Increased Listener Involvement, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18579

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Robert Bleidt, Arne Borsum, Harald Fuchs, and S. Merrill Weiss; Object-Based Audio: Opportunities for Improved Listening Experience and Increased Listener Involvement, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18579
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<span class="citation">Robert Bleidt, Arne Borsum, Harald Fuchs, and S. Merrill Weiss; <cite>Object-Based Audio: Opportunities for Improved Listening Experience and Increased Listener Involvement</cite>, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at <a href="https://doi.org/10.5594/j18579" target="_blank" rel="noopener">https://doi.org/10.5594/j18579</a></span>

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Robert Bleidt, Arne Borsum, Harald Fuchs, and S. Merrill Weiss; Object-Based Audio: Opportunities for Improved Listening Experience and Increased Listener Involvement, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015
doi: 10.5594/j18579
url: https://doi.org/10.5594/j18579
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<span class="doi">10.5594/j18579</span>
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