Management of Consequent Sounds in Immersive Sound Systems
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Journal Article
- Content Type
- Original Research
- Abbreviated Title
- SMPTE Mot. Imag J.
- Volume
- 124, No. 5, pp. 31–39
- Abstract
- Immersive audio is appearing more frequently in modern cinematic storytelling. In traditional sound mixing, scenarios can occur in which a first sound has a tight semantic coupling to a second sound, for example, a gunshot and ricochet or a handclap and its reverberation. In immersive sound systems, such precedent and consequent sounds may be directed to different locations so as to envelope the audience. When consequent sounds are not managed, the psychoacoustic principle known as the Haas effect can result in portions of an audience misunderstanding the placement of precedent sounds, momentarily disrupting their experience. A series of immersive sound examples demonstrates the resulting problem and the effectiveness of a proposed management technique, applicable to object-based audio, wave field synthesis, and ambisonic reproduction.
- Publication Date
- 2015-07-01
- DOI
10.5594/j18573- ISSN
- Print:
1545-0279| Electronic:2160-2492 - Link
- https://doi.org/10.5594/j18573
- Author(s)
- William Redmann
bio
William Redmann is currently a Fellow and Sr. System Architect at Technicolor, where he assembled Technicolor’s Digital Cinema Interoperability Testing Center (ITC) and worldwide hard drive distribution platform. He began his career mixing technology and entertainment by obtaining a master’s degree in engineering at UCLA while building practical electronic props for Battlestar Galactica and Buck Rogers. He was twice director of technology at Walt Disney Imagineering, developing and fielding ride systems including Indiana Jones at Disneyland Park, and 20 interactive attractions seen at DisneyQuest, Orlando. Redmann has 33 US patents issued and more than 40 pending in fields including digital cinema, virtual reality audio, online media production, distributed network streaming media and interactive systems, 3D displays, online communities, content distribution to mobile devices, healthy play for children, travel planning, and electric vehicle infrastructure. His favorites are a roller coaster you design then ride, and a keyboard for dolphins to communicate with people. - Keyword(s)
- Immersive Audio, Audio, Sound
- Copyright
- © 2015 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
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William Redmann; Management of Consequent Sounds in Immersive Sound Systems, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18573
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William Redmann; Management of Consequent Sounds in Immersive Sound Systems, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18573
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<span class="citation">William Redmann; <cite>Management of Consequent Sounds in Immersive Sound Systems</cite>, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015. Available at <a href="https://doi.org/10.5594/j18573" target="_blank" rel="noopener">https://doi.org/10.5594/j18573</a></span>
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William Redmann; Management of Consequent Sounds in Immersive Sound Systems, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015
doi: 10.5594/j18573
url: https://doi.org/10.5594/j18573
doi: 10.5594/j18573
url: https://doi.org/10.5594/j18573
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<li> William Redmann; <cite id="bib-10-5594-j18573">Management of Consequent Sounds in Immersive Sound Systems</cite>, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 5, July 2015); SMPTE, 2015 <span class="doi">10.5594/j18573</span> </li>