The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Journal Article
- Content Type
- Original Research
- Abbreviated Title
- SMPTE Mot. Imag. J
- Volume
- 121, No. 7, pp. 72–79
- Abstract
- Stereoscopic three-dimensional (3D) content is the latest and most powerful trend in the cinema, television, Blu-ray, Internet streaming, video on demand, advertising, and broadcasting markets, with an increasing potential for the next decades. This paper describes the critical aspects of 3D content creation. First, the basic rules for creating “good 3D” and avoiding visual discomfort are determined. In particular, conflicts of depth and binocular rivalry are reviewed in detail, as these cause eye fatigue, headache, and even nausea. The paper describes both the reasons for the appearance of the conflicts and the degree of intensity in the human visual system. Then, the paper compares the level of complexity involved in avoiding or fixing these visual conflicts for the various content-creation techniques: 3D live-action production with stereo camera rigs, theatrical 2D-to-3D conversion, and realtime conversion. Finally, the paper concludes with a discussion about the combination of these techniques, their influence on the current and future 3D entertainment market, and the danger of “bad” 3D.
- Publication Date
- 2012-10-01
- DOI
10.5594/j18236XY- ISSN
- Print:
1545-0279 - Link
- https://doi.org/10.5594/j18236XY
- Author(s)
- S. KnorrK. IdeM. KunterT. Sikora
- Copyright
- © 2012 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
- 1. Mendiburu Bernard , 3D Movie Making—Stereoscopic Digital Cinema from Script to Screen , Focal Press White Plains, NY , USA , May 2009 . EXTERNAL
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- 11. Chauvier L. Murray K. Parnall S. Taylor R. Walker J. , “Does Size Matter? The Impact of Screen Size on 3D,” Proceedings of the Int. Broadcasting Convention IBC, Amsterdam , 2010 . EXTERNAL
- 12. Smolic Aljoscha Kauff Peter Knorr Sebastian Hornung Alexander Kunter Matthias Mueller Marcus Lang Manuel , “3D Video Post-Production and Processing,” Proc. IEEE , 99 ( 4 ): 607 – 625 , Apr. 2011 . EXTERNAL
- 13. Dashwood Tim , “Shooting Stereoscopic 3D—A Beginners Guide,” FCPUG Supermag , ( 4 ), Apr. 18, 2010 . EXTERNAL
- 2. Teulade Vincent , 3D Here and Now… a Goose that Lays a Golden Egg? , PricewaterhouseCoopers White Plains, NY , 2010 , www.pwc.com/gx/en/entertainmentmedia/publications/3d-here-now.jhtml . EXTERNAL
- 3. Lipton Lenny , The Crystal Eyes Handbook , Stereo Graphics Corp. White Plains, NY : San Rafael, CA , 1991 . EXTERNAL
- 4. Lambooij M. Ijsselsteijn W. , “Visual Discomfort and Visual Fatigue of Stereoscopic Displays: a Review,” J. Imaging Sci. Tech. , 53 ( 3 ): 1 – 14 , 2009 . EXTERNAL
- 5. Ronfard Rémi Taubin Gabriel (Eds.), Image and Geometry Processing for 3-D Cinematography , Springer -Verlag Berlin Heidelberg White Plains, NY , 2010 . EXTERNAL
- 6. Hecht Jeff , “The barfogenic zone: the sickly effects of 3D,” , New Scientist , 208 ( 2791 ): 42 – 43 . Dec. 2010 , EXTERNAL
- 7. Held R. T. , “Using Blur to Affect Perceived Distance and Size,” ACM Trans. on Graphics , 29 ( 2 ): 19 1 – 16 , 2010 . EXTERNAL
- 8. Schechner Y. Y. Kiryati N. , “Depth from Defocus vs. Stereo: How Different Really Are They?,” Int. Journal of Computer Vision , 39 ( 2 ): 141 – 162 , 2000 . EXTERNAL
- 9. Hoffman D. M. Banks M. S. , “Focus Information Is Used to Interpret Binocular Images,” Journal of Vision , 10 ( 5 ): 13 , 1 – 17 , 2010 . EXTERNAL
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S. Knorr, K. Ide, M. Kunter, and T. Sikora; The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012. Available at https://doi.org/10.5594/j18236XY
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S. Knorr, K. Ide, M. Kunter, and T. Sikora; The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012. Available at https://doi.org/10.5594/j18236XY
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S. Knorr, K. Ide, M. Kunter, and T. Sikora; The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012. Available at https://doi.org/10.5594/j18236XY
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<span class="citation">S. Knorr, K. Ide, M. Kunter, and T. Sikora; <cite>The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures</cite>, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012. Available at <a href="https://doi.org/10.5594/j18236XY" target="_blank" rel="noopener">https://doi.org/10.5594/j18236XY</a></span>
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S. Knorr, K. Ide, M. Kunter, and T. Sikora; The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012
doi: 10.5594/j18236XY
url: https://doi.org/10.5594/j18236XY
doi: 10.5594/j18236XY
url: https://doi.org/10.5594/j18236XY
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<li> S. Knorr, K. Ide, M. Kunter, and T. Sikora; <cite id="bib-10-5594-j18236xy">The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures</cite>, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012 <span class="doi">10.5594/j18236XY</span> </li>