API Build-data JSON Resources
Theme

Choose how MSRBot.io looks on this device.

Preference is stored in this browser only.

SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012)
[ACTIVE]

The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures

Metadata

Publisher
SMPTE — White Plains, NY, USA
Doc Type
Journal Article
Content Type
Original Research
Abbreviated Title
SMPTE Mot. Imag. J
Volume
121, No. 7, pp. 72–79
Abstract
Stereoscopic three-dimensional (3D) content is the latest and most powerful trend in the cinema, television, Blu-ray, Internet streaming, video on demand, advertising, and broadcasting markets, with an increasing potential for the next decades. This paper describes the critical aspects of 3D content creation. First, the basic rules for creating “good 3D” and avoiding visual discomfort are determined. In particular, conflicts of depth and binocular rivalry are reviewed in detail, as these cause eye fatigue, headache, and even nausea. The paper describes both the reasons for the appearance of the conflicts and the degree of intensity in the human visual system. Then, the paper compares the level of complexity involved in avoiding or fixing these visual conflicts for the various content-creation techniques: 3D live-action production with stereo camera rigs, theatrical 2D-to-3D conversion, and realtime conversion. Finally, the paper concludes with a discussion about the combination of these techniques, their influence on the current and future 3D entertainment market, and the danger of “bad” 3D.
Publication Date
2012-10-01
DOI
10.5594/j18236XY
ISSN
Print: 1545-0279
Link
https://doi.org/10.5594/j18236XY
Author(s)
S. Knorr
K. Ide
M. Kunter
T. Sikora
Copyright
© 2012 Society of Motion Picture and Television Engineers, Inc.

Bibliographic Reference(s)

  • 1. Mendiburu Bernard , 3D Movie Making—Stereoscopic Digital Cinema from Script to Screen , Focal Press White Plains, NY , USA , May 2009 . EXTERNAL
  • 10. Technicolor , “The 3D Issues Poster,” Stereoscopy News , Jan. 9, 2011 , http://stereoscopynews.com/references-links-books/links/1172-the-3d-issues-poster-by-technicolor.html . EXTERNAL
  • 11. Chauvier L. Murray K. Parnall S. Taylor R. Walker J. , “Does Size Matter? The Impact of Screen Size on 3D,” Proceedings of the Int. Broadcasting Convention IBC, Amsterdam , 2010 . EXTERNAL
  • 12. Smolic Aljoscha Kauff Peter Knorr Sebastian Hornung Alexander Kunter Matthias Mueller Marcus Lang Manuel , “3D Video Post-Production and Processing,” Proc. IEEE , 99 ( 4 ): 607 – 625 , Apr. 2011 . EXTERNAL
  • 13. Dashwood Tim , “Shooting Stereoscopic 3D—A Beginners Guide,” FCPUG Supermag , ( 4 ), Apr. 18, 2010 . EXTERNAL
  • 2. Teulade Vincent , 3D Here and Now… a Goose that Lays a Golden Egg? , PricewaterhouseCoopers White Plains, NY , 2010 , www.pwc.com/gx/en/entertainmentmedia/publications/3d-here-now.jhtml . EXTERNAL
  • 3. Lipton Lenny , The Crystal Eyes Handbook , Stereo Graphics Corp. White Plains, NY : San Rafael, CA , 1991 . EXTERNAL
  • 4. Lambooij M. Ijsselsteijn W. , “Visual Discomfort and Visual Fatigue of Stereoscopic Displays: a Review,” J. Imaging Sci. Tech. , 53 ( 3 ): 1 – 14 , 2009 . EXTERNAL
  • 5. Ronfard Rémi Taubin Gabriel (Eds.), Image and Geometry Processing for 3-D Cinematography , Springer -Verlag Berlin Heidelberg White Plains, NY , 2010 . EXTERNAL
  • 6. Hecht Jeff , “The barfogenic zone: the sickly effects of 3D,” , New Scientist , 208 ( 2791 ): 42 – 43 . Dec. 2010 , EXTERNAL
  • 7. Held R. T. , “Using Blur to Affect Perceived Distance and Size,” ACM Trans. on Graphics , 29 ( 2 ): 19 1 – 16 , 2010 . EXTERNAL
  • 8. Schechner Y. Y. Kiryati N. , “Depth from Defocus vs. Stereo: How Different Really Are They?,” Int. Journal of Computer Vision , 39 ( 2 ): 141 – 162 , 2000 . EXTERNAL
  • 9. Hoffman D. M. Banks M. S. , “Focus Information Is Used to Interpret Binocular Images,” Journal of Vision , 10 ( 5 ): 13 , 1 – 17 , 2010 . EXTERNAL
Source Data (JSON)

Full registry record with provenance metadata. Open directly: /api/doc/10.5594-j18236XY.json

Reference Tree

Explore all references and references to this document, as a navigable tree.

Open Reference Tree
Reference this Doc

Plain text (ISO 690 compliant)

Preview:
S. Knorr, K. Ide, M. Kunter, and T. Sikora; The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012. Available at https://doi.org/10.5594/j18236XY
Snippet:
S. Knorr, K. Ide, M. Kunter, and T. Sikora; The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012. Available at https://doi.org/10.5594/j18236XY

HTML (ISO 690 compliant)

Preview:
S. Knorr, K. Ide, M. Kunter, and T. Sikora; The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012. Available at https://doi.org/10.5594/j18236XY
Snippet:
<span class="citation">S. Knorr, K. Ide, M. Kunter, and T. Sikora; <cite>The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures</cite>, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012. Available at <a href="https://doi.org/10.5594/j18236XY" target="_blank" rel="noopener">https://doi.org/10.5594/j18236XY</a></span>

SMPTE Icon SMPTE's HTML Pub

Preview:
S. Knorr, K. Ide, M. Kunter, and T. Sikora; The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012
doi: 10.5594/j18236XY
url: https://doi.org/10.5594/j18236XY
Snippet:
<li>
S. Knorr, K. Ide, M. Kunter, and T. Sikora; <cite id="bib-10-5594-j18236xy">The Avoidance of Visual Discomfort and Basic Rules for Producing “Good 3D” Pictures</cite>, SMPTE Motion Imaging Journal ( Volume: 121, Issue: 7, 2012); SMPTE, 2012
<span class="doi">10.5594/j18236XY</span>
</li>