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MIJ 2024, Volume 133, Number 4 (pp. 50 to 57)
[ACTIVE]

Immersive and Interactive AR Graphics and Environments for Broadcast Applications

Metadata

Publisher
SMPTE
Doc Type
Journal Article
Content Type
Original Research
Abbreviated Title
SMPTE Motion Imaging Jour.
Volume
133, No. 4, pp. 50–57
Abstract
This paper presents a solution for visualization and interaction with broadcast AR (augmented reality) graphics with a multi-camera spectator camera solution. This solution was developed by Disney Star's Star Lab to provide a more immersive experience for audiences and presenters and aid in storytelling around sports data. It describes the inspiration for the project: the Hololens demos by Epic Games and Microsoft. It describes the technical specifications and workflow of the system. An evaluation details technical roadblocks encountered, steps taken to solve them, and possible improvements to the system. The paper concludes with a summary of the state of the industry, how our product is novel, plans for its next stages of development, as well as an outlook for the future of interactive AR graphics and virtual sets.
Publication Date
2024-07-01
DOI
10.5594/JMI.2024/IHPC9661
ISSN
Print: 1545-0279 | Electronic: 2160-2492
Link
https://doi.org/10.5594/JMI.2024/IHPC9661
Author(s)
Caroline Stedman Mishra
Saurabh Ranjan
Sanjyot Dahale
Keyword(s)
Mixed Reality, Unreal Engine, Microsoft Hololens, Augmented Reality, Production
Copyright
© 2024 SMPTE
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Caroline Stedman Mishra, Saurabh Ranjan, and Sanjyot Dahale; Immersive and Interactive AR Graphics and Environments for Broadcast Applications, MIJ 2024, Volume 133, Number 4 (pp. 50 to 57); SMPTE, 2024. Available at https://doi.org/10.5594/JMI.2024/IHPC9661
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Caroline Stedman Mishra, Saurabh Ranjan, and Sanjyot Dahale; Immersive and Interactive AR Graphics and Environments for Broadcast Applications, MIJ 2024, Volume 133, Number 4 (pp. 50 to 57); SMPTE, 2024. Available at https://doi.org/10.5594/JMI.2024/IHPC9661

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Caroline Stedman Mishra, Saurabh Ranjan, and Sanjyot Dahale; Immersive and Interactive AR Graphics and Environments for Broadcast Applications, MIJ 2024, Volume 133, Number 4 (pp. 50 to 57); SMPTE, 2024. Available at https://doi.org/10.5594/JMI.2024/IHPC9661
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<span class="citation">Caroline Stedman Mishra, Saurabh Ranjan, and Sanjyot Dahale; <cite>Immersive and Interactive AR Graphics and Environments for Broadcast Applications</cite>, MIJ 2024, Volume 133, Number 4 (pp. 50 to 57); SMPTE, 2024. Available at <a href="https://doi.org/10.5594/JMI.2024/IHPC9661" target="_blank" rel="noopener">https://doi.org/10.5594/JMI.2024/IHPC9661</a></span>

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Caroline Stedman Mishra, Saurabh Ranjan, and Sanjyot Dahale; Immersive and Interactive AR Graphics and Environments for Broadcast Applications, MIJ 2024, Volume 133, Number 4 (pp. 50 to 57); SMPTE, 2024
doi: 10.5594/JMI.2024/IHPC9661
url: https://doi.org/10.5594/JMI.2024/IHPC9661
Snippet:
<li>
Caroline Stedman Mishra, Saurabh Ranjan, and Sanjyot Dahale; <cite id="bib-10-5594-jmi-2024-ihpc9661">Immersive and Interactive AR Graphics and Environments for Broadcast Applications</cite>, MIJ 2024, Volume 133, Number 4 (pp. 50 to 57); SMPTE, 2024
<span class="doi">10.5594/JMI.2024/IHPC9661</span>
</li>