Object-Based Audio for Sports TV Production
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Journal Article
- Content Type
- Original Research
- Abbreviated Title
- SMPTE Mot. Imag. J
- Volume
- 125, No. 9, pp. 1–5
- Abstract
- Object-based audio (OBA) is the next exciting breakthrough in television production. It will provide personalization and an enhanced listening experience as revolutionary as sound was to motion pictures. The age of personalization has arrived, and TV consumers can view any program, at any time, and on virtually any media device. The next generation of audio encoders will have the ability to create OBA in television production and post-production. The beneficial features of OBA include audio personalization for language selection, dialogue enhancements, and options for the hearing impaired. OBA provides the viewer with the ability to customize their viewing for any type of program in any viewing setting. The future audio codec technologies will enable audio production mixers, producers, and broadcasters to produce customized audio for the viewer. This process begins at the original mix location and continues through the broadcast chain to delivery on any consumer device. These encoders will have the ability to emit surround sound and immersive sound with more than 100 channels with objects either separately or in combination with each other. Scene-based audio will also be a feature of the next generation codecs, enabling the mixer to represent the sound image instead of channels. This paper describes the evolution from current channel-based TV production to the next generation of multifeatured audio encoders with OBA and the potential benefits they will offer to all types of TV viewers.
- Publication Date
- 2016-11-01
- DOI
10.5594/JMI.2016.2615430- ISSN
- Print:
1545-0279| Electronic:2160-2492 - Link
- https://doi.org/10.5594/JMI.2016.2615430
- Author(s)
- Steven A. Silva
- Keyword(s)
- Object-based Audio, Personalization, Media Devices, Dialogue Enhancement, Audio Mixing, Directors, Producers, Broadcast, HDTV, 4K, Live Sports, TV Shows, Hard Of Hearing, Metadata, Next-Generation Audio
- Copyright
- © 2016 SMPTE
Bibliographic Reference(s)
- Object-Based Audio: Opportunities for Improved Listening Experience and Increased Listener Involvement [Active]
- A. G. Ruiz, C. Sladeczek, and T. Sporer, “A Description of an Object-Based Audio Workflow for Media Productions,” AES 57th Int. Conf., Hollywood, CA, 2015. EXTERNAL
- B. Shirley and R. Oldfield, “Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers,” J. Audio Eng. Soc., 63(4), April 2015. EXTERNAL
- J. Riedmiller, S. Mehta, N. Tsingos, and P. Boon, “Immersive & Personalized Audio: A Practical System for Enabling Interchange, Distribution and Delivery of Next Generation Audio Experiences,” presented at the SMPTE Annual Technical Conference, Hollywood, CA, 2014. EXTERNAL
- J. C. Riedmiller and N. Tsingos, “Recent Advancements in Audio—How a Paradigm Shift in Audio Spatial Representation & Delivery Will Change the Future of Consumer Audio Experiences,” Spring Technical Forum Proc., Dolby Labs Inc., 2015. EXTERNAL
- F. Melchior and S. Spors, “Spatial Audio Reproduction: From Theory to Production,” presented at the AES Conv., San Francisco, CA, 2010. EXTERNAL
- B. Claypool, W. Van Baelen, and B. Van Daele, “Auro 11.1 Versus Object-Based Sound in 3D: All Aspects Compared,” Barco, 2012. EXTERNAL
- R. Oldfield, B. Shirley, and J. Spille, “An Object-Based Audio System for Interactive Broadcasting,” presented at the AES Conv., Los Angeles, CA, 2014. EXTERNAL
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Steven A. Silva; Object-Based Audio for Sports TV Production, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at https://doi.org/10.5594/JMI.2016.2615430
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Steven A. Silva; Object-Based Audio for Sports TV Production, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at https://doi.org/10.5594/JMI.2016.2615430
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Steven A. Silva; Object-Based Audio for Sports TV Production, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at https://doi.org/10.5594/JMI.2016.2615430
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<span class="citation">Steven A. Silva; <cite>Object-Based Audio for Sports TV Production</cite>, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at <a href="https://doi.org/10.5594/JMI.2016.2615430" target="_blank" rel="noopener">https://doi.org/10.5594/JMI.2016.2615430</a></span>
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Steven A. Silva; Object-Based Audio for Sports TV Production, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016
doi: 10.5594/JMI.2016.2615430
url: https://doi.org/10.5594/JMI.2016.2615430
doi: 10.5594/JMI.2016.2615430
url: https://doi.org/10.5594/JMI.2016.2615430
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<li> Steven A. Silva; <cite id="bib-10-5594-jmi-2016-2615430">Object-Based Audio for Sports TV Production</cite>, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016 <span class="doi">10.5594/JMI.2016.2615430</span> </li>