Virtual Reality Primer with an Emphasis on Camera-Captured VR
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Journal Article
- Content Type
- Original Research
- Abbreviated Title
- SMPTE Mot. Imag J.
- Volume
- 124, No. 6, pp. 78–85
- Publication Date
- 2015-09-01
- DOI
10.5594/j18599- ISSN
- Print:
1545-0279| Electronic:2160-2492 - Link
- https://doi.org/10.5594/j18599
- Author(s)
- Philip Lelyveld
bio
Philip Lelyveld, program manager, USC Entertainment Technology Center, runs the VR/AR Initiative at the USC Entertainment Technology Center. He recently brought communities of hands-on practitioners together to discuss and document the state of the emerging language of VR storytelling and live VR production workflow. Lelyveld also consults on product strategy and business development to consumer electronics multinationals and startups. He can be reached at plelyveld@etcenter.org - Copyright
- © 2015 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
- ISO.14496 — ISO/IEC 14496, Part 18, 2004, Font Compression and Streaming EXTERNAL
- AES69, “AES Standard for File Exchange—Spatial Acoustic Data File Format,” Audio Engineering Society, New York, Mar. 2015. EXTERNAL
- PiperJaffray, “Next Mega Tech Theme Is Virtual Reality,” May 2015. EXTERNAL
- IEEE Standards Association, “IEEE Standards Association Is Discussing Augmented Reality,” http://standards.ieee.org/in-novate/ar/index.html. EXTERNAL
- Road to VR, “‘The Void’ Is a VR Experience Which Fuses Physical and Virtual Reality Environments,” May 5, 2015, http://www.roadtovr.com/the-void-is-a-vr-experience-which-fuses-physical-and-virtual-reality-environments/. EXTERNAL
- KZero Worldwide, “Virtual Reality Software Revenue Forecasts 2014—2018,” http://www.kzero.co.uk/blog/virtual-reali-ty-software-revenue-forecasts-2014-2018. EXTERNAL
- Open Source Virtual Reality, “OSVR Supporters: Making Virtual Reality Gaming a Reality,” http://www.osvr.com/join.html. EXTERNAL
- Bubl Technology, “Bubl Mobile and Virtual Reality,” http://www.bublcam.com. EXTERNAL
- Oculus, “Best Practices Guide,” January 2015, http://devel-oper.oculusvr.com/best-practices. EXTERNAL
- U.S. Army Research Institute for the Behavioral and Social Sciences, “Introduction to and Review of Simulator Sickness Research,” April 2005, http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA434495.Philip Lelyveld, program manager, USC Entertainment Technology Center, runs the VR/AR Initiative at the USC Entertainment Technology Center. He recently brought communities of hands-on practitioners together to discuss and document the state of the emerging language of VR storytelling and live VR production workflow. Lelyveld also consults on product strategy and business development to consumer electronics multinationals and startups. He can be reached at plelyveld@etcenter.org. EXTERNAL
- 4DX, http://www.cj4dx.com. EXTERNAL
- Digi-Capital, “Augmented/Virtual Reality to Hit $150 Billion Disrupting Mobile by 2020,” April 2015, http://www.digi-capital.com/news/2015/04/augmentedvirtual-reality-to-hit-150-billion-disrupting-mobile-by-2020/#.VUewCs5iBrg. EXTERNAL
- Institute of Electrical and Electronics Engineers, “VR2015: IEEE Virtual Reality,” Arles, France, Mar. 2015, http://ieeevr.org. EXTERNAL
- Landmark Entertainment Group, “New VR Theme Parks from Landmark Entertainment Group to ‘Fuse Art, Culture, and Retail with Virtual Reality,’” June 8, 2015, http://www.land-markusa.com. EXTERNAL
- CCS Insight, “Augmented and Virtual Reality Devices to Become a $4 Billion-Plus Business in Three Years,” June 18, 2015, http://www.ccsinsight.com/press/company-news/2251-augmented-and-virtual-reality-devices-to-become-a-4-billion-plus-business-in-three-years. EXTERNAL
- Futurity, “Virtual Nose Keeps Gamers from Feeling Sick,” Purdue University, March 30, 2015, http://www.futu-rity.org/virtual-nose-video-games-nausea-886692/?utm_source=Futurity+Today&utm_campaign=3fbd6152da-March_30_20153_30_2015&utm_medium=email&utm_term=0_e34e8ee443-3fbd6152da-203925913. EXTERNAL
- Wired.co.uk, “Virtual and Augmented Reality Devices to be $4bn Market in 2018,” June 18, 2015, http://www.wired.co.uk/news/archive/2015-06/18/virtual-reality-sales-2018. EXTERNAL
- Otoy, “Otoy Demonstrates First Ever Light Field Capture of a Real World Environment, Producing Photorealistic, Navigable Virtual Reality Experience,” May 7, 2015, http://home.otoy.com/otoy-demonstrates-first-ever-light-field-capture-for-vr/. EXTERNAL
- Ben Lewis-Evans, “Simulation Sickness and VR—What Is It, and What Can Developers and Players Do to Reduce It? April 4, 2014, http://www.gamasutra.com/blogs/BenLewi-sEvans/20140404/214732/Simulation_Sickness_and_VR__What_is_it_and_what_can_developers_and_players_do_to_re-duce_it.php. EXTERNAL
- ITU-T REC H.264 [Active]
- ITU-T REC H.265 [Active]
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Philip Lelyveld; Virtual Reality Primer with an Emphasis on Camera-Captured VR, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 6, September 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18599
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Philip Lelyveld; Virtual Reality Primer with an Emphasis on Camera-Captured VR, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 6, September 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18599
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Philip Lelyveld; Virtual Reality Primer with an Emphasis on Camera-Captured VR, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 6, September 2015); SMPTE, 2015. Available at https://doi.org/10.5594/j18599
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<span class="citation">Philip Lelyveld; <cite>Virtual Reality Primer with an Emphasis on Camera-Captured VR</cite>, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 6, September 2015); SMPTE, 2015. Available at <a href="https://doi.org/10.5594/j18599" target="_blank" rel="noopener">https://doi.org/10.5594/j18599</a></span>
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Philip Lelyveld; Virtual Reality Primer with an Emphasis on Camera-Captured VR, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 6, September 2015); SMPTE, 2015
doi: 10.5594/j18599
url: https://doi.org/10.5594/j18599
doi: 10.5594/j18599
url: https://doi.org/10.5594/j18599
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<li> Philip Lelyveld; <cite id="bib-10-5594-j18599">Virtual Reality Primer with an Emphasis on Camera-Captured VR</cite>, SMPTE Motion Imaging Journal ( Volume: 124, Issue: 6, September 2015); SMPTE, 2015 <span class="doi">10.5594/j18599</span> </li>