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SMPTE Meetings and Conferences ( November 2021)
[ACTIVE]

Exploring Realtime Conversational Virtual Characters

Metadata

Publisher
SMPTE — White Plains, NY, USA
Doc Type
Conference Paper
Content Type
Original Research
Volume
2021, No. 11, pp. 1–20
Abstract
Advancements in Artificial Intelligence (AI) such as Speech-To-Text, Language Understanding Models, Language Generation Models, and Text-To-Speech enable various types of applications, one of which is real-time conversational Virtual Characters. Building an end-to-end framework with the right AI technology components enables relatable and multi-dimensional Virtual Characters, who can naturally converse in creatively controlled domains, while consistently maintaining their state and personality in pre-determined narratives. In this work, we designed such a conversational framework with interchangeable, and loosely coupled components to support granular creative details in character performance, efficiency in mass creation of Virtual Characters, and flexibility to embrace future improvements of each component in the fields. We then evaluated the robustness and modularity of the framework by creating Melodie, a Virtual Character who is fond of music, and is a fan and promoter of the Eurovision Song Contest. With Melodie, we went through the full cycle from processing a speaker's audio signals, to generating a proper response using a Natural Language Generation model, to synthesizing the response in a character's Voice Font, to finally synchronizing the synthesized response with corresponding body and facial movements to produce a coherent and believable character performance. Testing and analyzing the implementation of Melodie brought forth areas of improvement and ethical considerations that are, and continue to be, essential to the design of our future applications involving Virtual Characters.
Publication Date
2021-11-09
DOI
10.5594/M001944
Link
https://doi.org/10.5594/M001944
Author(s)
Ha NguyenWarnerMedia
Aansh MalikWarnerMedia
Michael ZinkWarnerMedia
Keyword(s)
Virtual Characters, Conversational AI, Conversational Characters, Artificial Intelligence
Copyright
© 2021 Society of Motion Picture and Television Engineers, Inc.
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Ha Nguyen, Aansh Malik, and Michael Zink; Exploring Realtime Conversational Virtual Characters, SMPTE Meetings and Conferences ( November 2021); SMPTE, 2021. Available at https://doi.org/10.5594/M001944
Snippet:
Ha Nguyen, Aansh Malik, and Michael Zink; Exploring Realtime Conversational Virtual Characters, SMPTE Meetings and Conferences ( November 2021); SMPTE, 2021. Available at https://doi.org/10.5594/M001944

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Ha Nguyen, Aansh Malik, and Michael Zink; Exploring Realtime Conversational Virtual Characters, SMPTE Meetings and Conferences ( November 2021); SMPTE, 2021. Available at https://doi.org/10.5594/M001944
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<span class="citation">Ha Nguyen, Aansh Malik, and Michael Zink; <cite>Exploring Realtime Conversational Virtual Characters</cite>, SMPTE Meetings and Conferences ( November 2021); SMPTE, 2021. Available at <a href="https://doi.org/10.5594/M001944" target="_blank" rel="noopener">https://doi.org/10.5594/M001944</a></span>

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Preview:
Ha Nguyen, Aansh Malik, and Michael Zink; Exploring Realtime Conversational Virtual Characters, SMPTE Meetings and Conferences ( November 2021); SMPTE, 2021
doi: 10.5594/M001944
url: https://doi.org/10.5594/M001944
Snippet:
<li>
Ha Nguyen, Aansh Malik, and Michael Zink; <cite id="bib-10-5594-m001944">Exploring Realtime Conversational Virtual Characters</cite>, SMPTE Meetings and Conferences ( November 2021); SMPTE, 2021
<span class="doi">10.5594/M001944</span>
</li>