Live VR end-to-end workflows: real-life deployments and advances in VR and network technology
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2020, No. 11, pp. 1–24
- Abstract
- Live VR sports events are gaining traction among viewers since immersive services add a closer experience than watching on a TV providing even better point of views than being at the event. The content acquisition of the Live VR feed is captured using additional cameras dedicated for this purpose (in addition to the traditional cameras). In the venue, there might be several locations where the VR content is captured. The director may choose which Live VR feeds are distributed to home delivery, either by producing one single VR feed, or by giving the choice to the end user to select which one to watch, or a by offering a combination of a produced feed and individual cameras. — In this paper, we describe and analyze the live VR workflows from an end-to-end perspective such as production, contribution, distribution and consumption aspects and describe how this can be complementary to the traditional broadcast services with a 4K like experience. We also describe how the recent advances in VR technology can improve VR experience in an optimal bandwidth using view port dependent technologies (for instance using MPEG OMAF format) and how VR production techniques (such as volumetric) provide advance tools for capturing footage from many angles for producing live free-point of view consumption and volumetric replays. This paper also presents Live VR service deployments using those technologies and it will describe the technical challenges from an end-to-end perspective on how to achieve high quality (VR360 8K equivalent) considering aspects such as bit rate, latency, CDN configurations and device capabilities. Finally, we also address how any high speed broadband infrastructure like 5G, Fiber of DOCSIS 3.1 infrastructure and new 5G devices with their built in 8K capabilities can simplify the Live workflow, and how it can accelerate the 8K VR deployments.
- Publication Date
- 2020-11-10
- DOI
10.5594/M001910- Link
- https://doi.org/10.5594/M001910
- Author(s)
- Mauricio AracenaVRIF President, Virtual Reality Industry Forum / Ericsson ABThierry FautierVP Video Strategy, Harmonic, Virtual Reality Industry Forum / Harmonic Inc.Ozgur OymanVRIF Guidelines WG Chair, Virtual Reality Industry Forum / Intel Corporation
- Keyword(s)
- Live VR, 360° Video, Volumetric Video, VR Workflows, 8K, 5G, OMAF
- Copyright
- © 2020 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
- ISO.23090-2 — International Organization for Standardization/International Electrotechnical Commission (ISO/IEC) 23090-2, “Information Technology—Coded Representation of Immersive Media (MPEG-I)—Part 2: Omnidirectional Media Format (OMAF).” EXTERNAL
- ISO.23090-5 — International Organization for Standardization/International Electrotechnical Commission (ISO/IEC) 23090-5, “Visual Volumetric Video-Based Coding (V3C) and Video-Based Point Cloud Compression (V-PCC).” EXTERNAL
- ISO.23090-10 — International Organization for Standardization/International Electrotechnical Commission (ISO/IEC) 23090-10, “Carriage of Visual Volumetric Video-Based Coding Data.” EXTERNAL
- K. Kammachi-Sreedhar, I. Curcio, A. Hourunranta and M. Lepistö, "Immersive Media Experience with MPEG OMAF Multi-Viewpoints and Overlays,," ACM Multimedia Systems Conference, 8-11 June 2020, Istanbul, Turkey. EXTERNAL
- T. Fautier. and E. Mazieres, "8K Experiment at Roland Garros 2019," France TV Labs, May 2019, https://www.francetelevisions.fr/lab/projets/8K-Experiment-at-Roland-Garros-2019. EXTERNAL
- Harmonic, "DASH CMAF LLC to Play Pivotal Role in Enabling Low Latency Video Streaming," December 2018, https://info.harmonicinc.com/white-paper/dash-cmaf-role-in-enabling-low-latency-video-streaming/. EXTERNAL
- EBU, "5G for the Distribution of Audiovisual Media Content and Services," Tech Report 054, June, 2020. https://tech.ebu.ch/publications/tr054. EXTERNAL
- M. M. Hannuksela and Y.-K. Wang, "An overview of Omnidirectional MediA Format (OMAF)," submitted to Proceedings of the IEEE. EXTERNAL
- "DASH Industry Forum Guidelines," https://dashif.org/guidelines/. EXTERNAL
- Virtual Reality Industry Forum (VRIF), "VRIF Guidelines 2.2," June 2020, https://www.vr-if.org/wp-content/uploads/VRIF_Guidelines-2.2.pdf. EXTERNAL
- I. Curcio, K. Kammachi-Sreedhar and S. Mate, "Multi-Viewpoint and Overlays in the MPEG OMAF Standard," ITU Journal: ICT Discoveries, Vol. 3(1), 18 May 2020. EXTERNAL
- Virtual Reality Industry Forum (VRIF), "VRIF Guidelines," available at: https://www.vr-if.org/guidelines. EXTERNAL
- Harmonic, "EyeQ: Achieving Superior Viewing Experience," March 2016, https://info.harmonicinc.com/technical-guide/achieving-superior-viewing-experience/. EXTERNAL
- T. Fautier, Harmonic, "8K Is Making Progress Bit by Bit," November 2019 https://www.harmonicinc.com/insights/blog/8k-making-progress. EXTERNAL
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Mauricio Aracena, Thierry Fautier, and Ozgur Oyman; Live VR end-to-end workflows: real-life deployments and advances in VR and network technology, SMPTE Meetings and Conferences ( November 2020); SMPTE, 2020. Available at https://doi.org/10.5594/M001910
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Mauricio Aracena, Thierry Fautier, and Ozgur Oyman; Live VR end-to-end workflows: real-life deployments and advances in VR and network technology, SMPTE Meetings and Conferences ( November 2020); SMPTE, 2020. Available at https://doi.org/10.5594/M001910
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Mauricio Aracena, Thierry Fautier, and Ozgur Oyman; Live VR end-to-end workflows: real-life deployments and advances in VR and network technology, SMPTE Meetings and Conferences ( November 2020); SMPTE, 2020. Available at https://doi.org/10.5594/M001910
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<span class="citation">Mauricio Aracena, Thierry Fautier, and Ozgur Oyman; <cite>Live VR end-to-end workflows: real-life deployments and advances in VR and network technology</cite>, SMPTE Meetings and Conferences ( November 2020); SMPTE, 2020. Available at <a href="https://doi.org/10.5594/M001910" target="_blank" rel="noopener">https://doi.org/10.5594/M001910</a></span>
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Mauricio Aracena, Thierry Fautier, and Ozgur Oyman; Live VR end-to-end workflows: real-life deployments and advances in VR and network technology, SMPTE Meetings and Conferences ( November 2020); SMPTE, 2020
doi: 10.5594/M001910
url: https://doi.org/10.5594/M001910
doi: 10.5594/M001910
url: https://doi.org/10.5594/M001910
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<li> Mauricio Aracena, Thierry Fautier, and Ozgur Oyman; <cite id="bib-10-5594-m001910">Live VR end-to-end workflows: real-life deployments and advances in VR and network technology</cite>, SMPTE Meetings and Conferences ( November 2020); SMPTE, 2020 <span class="doi">10.5594/M001910</span> </li>