Using Infrastructure-As-Code and the Public Cloud to Power On-air Media Creation Platforms
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2019, No. 10, pp. 1–9
- Abstract
- Traditionally, the infrastructure required for broadcast media creation has consisted of specialized GPU workstations, high-performance storage arrays, complex networking, and video wiring; all of which are capital intensive and costly to maintain. Over the past year, NBCUniversal has been evaluating a cloud infrastructure model, to provide on-air media creation as a service to its creative teams. Virtual Desktop Infrastructure (VDI) technology has been around for years, but because of media specific challenges (GPU utilization, frame rate, color representation, etc.), it has not been fully adopted in media workflows, until now. Utilizing GPU-enabled cloud-based virtual machines, dynamically scalable high-performance cloud-native storage, and infrastructure-as-code methodologies, we are now able to provide full end-to-end media production workflows in the public cloud. The infrastructure-as-code philosophy treats compute, storage, database, and network systems as software; prioritizing automation, efficiency, versioning, and reusability. Closely aligned, configuration management tools allow us to deploy software and specialized configurations to many systems simultaneously. Using an automation-forward approach, we know exactly what is going to be applied, how it will propagate through the infrastructure, and what dependencies are involved. Elastic scalability of compute and storage eliminates over-provisioning (and its related capital investments), and provides the ability to dynamically add/remove resources as necessary. Additionally, the use of IP video technology enables devices and applications to share audio and video across the network. Through configuration examples and system diagrams, this paper will highlight the technical details of this programmatically reproducible solution, as well as the challenges and benefits of media creation in the cloud. Critically, we seek to offer the broadcast community an insight into “non-broadcast” technologies and tools which are fast becoming crucial to our industry. Key data points and discussion topics include network bandwidth and cloud connectivity requirements, performance metrics for cloud storage solutions, scalability factors and user experience - can creatives tell the difference between traditional workstations and cloud virtual machines?
- Publication Date
- 2019-10-21
- DOI
10.5594/M001872- Link
- https://doi.org/10.5594/M001872
- Author(s)
- Kevin FornitoNBCUniversalChris ZembowerNBCUniversalSteve SneddonNBCUniversal
- Keyword(s)
- Cloud, Media Creation, Broadcast, Automation, Infrastructure-as-code (IaC), Configuration Management, VDI, GPU
- Copyright
- © 2019 Society of Motion Picture and Television Engineers, Inc.
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Kevin Fornito, Chris Zembower, and Steve Sneddon; Using Infrastructure-As-Code and the Public Cloud to Power On-air Media Creation Platforms, SMPTE Meetings and Conferences ( October 2019); SMPTE, 2019. Available at https://doi.org/10.5594/M001872
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Kevin Fornito, Chris Zembower, and Steve Sneddon; Using Infrastructure-As-Code and the Public Cloud to Power On-air Media Creation Platforms, SMPTE Meetings and Conferences ( October 2019); SMPTE, 2019. Available at https://doi.org/10.5594/M001872
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Kevin Fornito, Chris Zembower, and Steve Sneddon; Using Infrastructure-As-Code and the Public Cloud to Power On-air Media Creation Platforms, SMPTE Meetings and Conferences ( October 2019); SMPTE, 2019. Available at https://doi.org/10.5594/M001872
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<span class="citation">Kevin Fornito, Chris Zembower, and Steve Sneddon; <cite>Using Infrastructure-As-Code and the Public Cloud to Power On-air Media Creation Platforms</cite>, SMPTE Meetings and Conferences ( October 2019); SMPTE, 2019. Available at <a href="https://doi.org/10.5594/M001872" target="_blank" rel="noopener">https://doi.org/10.5594/M001872</a></span>
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Kevin Fornito, Chris Zembower, and Steve Sneddon; Using Infrastructure-As-Code and the Public Cloud to Power On-air Media Creation Platforms, SMPTE Meetings and Conferences ( October 2019); SMPTE, 2019
doi: 10.5594/M001872
url: https://doi.org/10.5594/M001872
doi: 10.5594/M001872
url: https://doi.org/10.5594/M001872
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<li> Kevin Fornito, Chris Zembower, and Steve Sneddon; <cite id="bib-10-5594-m001872">Using Infrastructure-As-Code and the Public Cloud to Power On-air Media Creation Platforms</cite>, SMPTE Meetings and Conferences ( October 2019); SMPTE, 2019 <span class="doi">10.5594/M001872</span> </li>