A Threat Analysis of Virtual Reality for the Media Industry
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2018, No. 10, pp. 1–13
- Abstract
- This research paper proposes an initial threat analysis of Virtual Reality (VR) for the media industry. It focuses on the use of VR for media consumption or media-related applications. Pure gaming is not within its scope. Nevertheless, this study tackles although casual gaming applications related to movies or TV shows. After introducing a taxonomy of VR (360 VR, Theatrical VR, and Interactive VR) in the media industry, we determine all the assets that may need protection. Indeed, many more assets than the media content may require adequate protection. We describe some specific threats using the Attack Defense Tree (ADT) methodology. This threat analysis discloses a new attack coined Denial of Experience to induce cybersickness. — How should the industry prepare? We propose some priorities in the definition of a proper defense. As an example, the first recommendation is to build a risk aversion table. Some defenses may benefit from a coordinated, standardized approach.
- Publication Date
- 2018-10-22
- DOI
10.5594/M001831- ISBN
- Print:
978-1-61482-960-7 - Link
- https://doi.org/10.5594/M001831
- Author(s)
- Eric DiehlSony Pictures Entertainment
- Keyword(s)
- VR, Virtual Reality, Threat Analysis, Security
- Copyright
- © 2018 Society of Motion Picture and Television Engineers, Inc.
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Eric Diehl; A Threat Analysis of Virtual Reality for the Media Industry, SMPTE Meetings and Conferences ( October 2018); SMPTE, 2018, ISBN: 978-1-61482-960-7. Available at https://doi.org/10.5594/M001831
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Eric Diehl; A Threat Analysis of Virtual Reality for the Media Industry, SMPTE Meetings and Conferences ( October 2018); SMPTE, 2018, ISBN: 978-1-61482-960-7. Available at https://doi.org/10.5594/M001831
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Eric Diehl; A Threat Analysis of Virtual Reality for the Media Industry, SMPTE Meetings and Conferences ( October 2018); SMPTE, 2018, ISBN: 978-1-61482-960-7. Available at https://doi.org/10.5594/M001831
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<span class="citation">Eric Diehl; <cite>A Threat Analysis of Virtual Reality for the Media Industry</cite>, SMPTE Meetings and Conferences ( October 2018); SMPTE, 2018, ISBN: 978-1-61482-960-7. Available at <a href="https://doi.org/10.5594/M001831" target="_blank" rel="noopener">https://doi.org/10.5594/M001831</a></span>
SMPTE's HTML Pub
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Eric Diehl; A Threat Analysis of Virtual Reality for the Media Industry, SMPTE Meetings and Conferences ( October 2018); SMPTE, 2018, ISBN: 978-1-61482-960-7
doi: 10.5594/M001831
url: https://doi.org/10.5594/M001831
doi: 10.5594/M001831
url: https://doi.org/10.5594/M001831
Snippet:
<li> Eric Diehl; <cite id="bib-10-5594-m001831">A Threat Analysis of Virtual Reality for the Media Industry</cite>, SMPTE Meetings and Conferences ( October 2018); SMPTE, 2018, ISBN: 978-1-61482-960-7 <span class="doi">10.5594/M001831</span> </li>