Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2017, No. 10, pp. 1–17
- Abstract
- Groupe Média TFO bridged gaming technology and traditional broadcast virtual set technology to produce the Laboratoire d'Univers Virtuels (LUV), a facility to quickly and efficiently create new shows and realistic scenes for TFO productions. Gaming technology adds new realism, technical quality and the ability to rapidly change scenes within the virtual set. This paper will discuss the TFO application of gaming based technology to the virtual set and its benefits for production.
- Publication Date
- 2017-10-23
- DOI
10.5594/M001759- ISBN
- Print:
978-1-61482-959-1 - Link
- https://doi.org/10.5594/M001759
- Author(s)
- Kuban AltanZero Density, Istanbul, TurkeyThomas BradburyThe Broadcast Office, Toronto, Ontario, CanadaEric MinoliGroupe Média TFO, Toronto, Ontario, Canada
- Keyword(s)
- Groupe Média TFO, TFO, Virtual Sets, Gaming, Gaming Based Virtual Sets, Unreal Engine, Bridging Gaming Technology To Broadcast, Reality Engine, Mini-TFO, Minivers
- Copyright
- © 2017 Society of Motion Picture and Television Engineers, Inc.
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Kuban Altan, Thomas Bradbury, and Eric Minoli; Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1. Available at https://doi.org/10.5594/M001759
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Kuban Altan, Thomas Bradbury, and Eric Minoli; Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1. Available at https://doi.org/10.5594/M001759
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Kuban Altan, Thomas Bradbury, and Eric Minoli; Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1. Available at https://doi.org/10.5594/M001759
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<span class="citation">Kuban Altan, Thomas Bradbury, and Eric Minoli; <cite>Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production</cite>, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1. Available at <a href="https://doi.org/10.5594/M001759" target="_blank" rel="noopener">https://doi.org/10.5594/M001759</a></span>
SMPTE's HTML Pub
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Kuban Altan, Thomas Bradbury, and Eric Minoli; Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1
doi: 10.5594/M001759
url: https://doi.org/10.5594/M001759
doi: 10.5594/M001759
url: https://doi.org/10.5594/M001759
Snippet:
<li> Kuban Altan, Thomas Bradbury, and Eric Minoli; <cite id="bib-10-5594-m001759">Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production</cite>, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1 <span class="doi">10.5594/M001759</span> </li>