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SMPTE Meetings and Conferences ( October 2017)
[ACTIVE]

Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production

Metadata

Publisher
SMPTE — White Plains, NY, USA
Doc Type
Conference Paper
Content Type
Original Research
Volume
2017, No. 10, pp. 1–17
Abstract
Groupe Média TFO bridged gaming technology and traditional broadcast virtual set technology to produce the Laboratoire d'Univers Virtuels (LUV), a facility to quickly and efficiently create new shows and realistic scenes for TFO productions. Gaming technology adds new realism, technical quality and the ability to rapidly change scenes within the virtual set. This paper will discuss the TFO application of gaming based technology to the virtual set and its benefits for production.
Publication Date
2017-10-23
DOI
10.5594/M001759
ISBN
Print: 978-1-61482-959-1
Link
https://doi.org/10.5594/M001759
Author(s)
Kuban AltanZero Density, Istanbul, Turkey
Thomas BradburyThe Broadcast Office, Toronto, Ontario, Canada
Eric MinoliGroupe Média TFO, Toronto, Ontario, Canada
Keyword(s)
Groupe Média TFO, TFO, Virtual Sets, Gaming, Gaming Based Virtual Sets, Unreal Engine, Bridging Gaming Technology To Broadcast, Reality Engine, Mini-TFO, Minivers
Copyright
© 2017 Society of Motion Picture and Television Engineers, Inc.
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Kuban Altan, Thomas Bradbury, and Eric Minoli; Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1. Available at https://doi.org/10.5594/M001759
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Kuban Altan, Thomas Bradbury, and Eric Minoli; Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1. Available at https://doi.org/10.5594/M001759

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Kuban Altan, Thomas Bradbury, and Eric Minoli; Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1. Available at https://doi.org/10.5594/M001759
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<span class="citation">Kuban Altan, Thomas Bradbury, and Eric Minoli; <cite>Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production</cite>, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1. Available at <a href="https://doi.org/10.5594/M001759" target="_blank" rel="noopener">https://doi.org/10.5594/M001759</a></span>

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Preview:
Kuban Altan, Thomas Bradbury, and Eric Minoli; Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1
doi: 10.5594/M001759
url: https://doi.org/10.5594/M001759
Snippet:
<li>
Kuban Altan, Thomas Bradbury, and Eric Minoli; <cite id="bib-10-5594-m001759">Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production</cite>, SMPTE Meetings and Conferences ( October 2017); SMPTE, 2017, ISBN: 978-1-61482-959-1
<span class="doi">10.5594/M001759</span>
</li>