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SMPTE Meetings and Conferences ( July 2015)
[ACTIVE]

Designing Spatial Sound: Adapting Contemporary Screen Sound Design Practices for Virtual Reality

Metadata

Publisher
SMPTE — White Plains, NY, USA
Doc Type
Conference Paper
Content Type
Original Research
Volume
2015, No. 07, pp. 1–10
Abstract
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a multitude of new platforms and specifications, with no existing pathways or working methodologies. Audio for Virtual Reality is continually being redefined, with contemporary film sound practices having to adapt to new forms of audio spatialisation and headphone delivery. The variations in virtual reality platforms also necessitates different delivery requirements, with the audio often a secondary consideration. Sound designers and editors are either delivering a non-spatial soundtrack, or they are having to adapt to various spatial plugins and/or game engine platforms in the creation of a cohesive spatial soundtrack. This paper will examine and discuss the current state of sound for Virtual Reality from a creative practice perspective.
Publication Date
2015-07-18
DOI
10.5594/M001749
ISBN
Print: 978-1-61482-958-4
Link
https://doi.org/10.5594/M001749
Author(s)
Damian CandussoCharles Sturt University
Keyword(s)
Sound Design, Virtual Reality, Virtual Reality Sound, 360° Video, Cinema Sound, VR, Immersive Audio, Game Audio, Binaural, Ambisonics, Head Mounted Display, Interactive Film
Copyright
© 2015 Society of Motion Picture and Television Engineers, Inc.

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Damian Candusso; Designing Spatial Sound: Adapting Contemporary Screen Sound Design Practices for Virtual Reality, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4. Available at https://doi.org/10.5594/M001749
Snippet:
Damian Candusso; Designing Spatial Sound: Adapting Contemporary Screen Sound Design Practices for Virtual Reality, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4. Available at https://doi.org/10.5594/M001749

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Preview:
Damian Candusso; Designing Spatial Sound: Adapting Contemporary Screen Sound Design Practices for Virtual Reality, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4. Available at https://doi.org/10.5594/M001749
Snippet:
<span class="citation">Damian Candusso; <cite>Designing Spatial Sound: Adapting Contemporary Screen Sound Design Practices for Virtual Reality</cite>, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4. Available at <a href="https://doi.org/10.5594/M001749" target="_blank" rel="noopener">https://doi.org/10.5594/M001749</a></span>

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Preview:
Damian Candusso; Designing Spatial Sound: Adapting Contemporary Screen Sound Design Practices for Virtual Reality, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4
doi: 10.5594/M001749
url: https://doi.org/10.5594/M001749
Snippet:
<li>
Damian Candusso; <cite id="bib-10-5594-m001749">Designing Spatial Sound: Adapting Contemporary Screen Sound Design Practices for Virtual Reality</cite>, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4
<span class="doi">10.5594/M001749</span>
</li>