Capturing Sound for VR & AR
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2015, No. 07, pp. 1–7
- Abstract
- This presentation is based largely on Papers delivered at two previous AES assemblies; Giordano Jacuzzi, Sofia Brazzola, and Johannes Kares at the 142nd AES convention in Berlin in May this year [1] and Johannes Kares and Véronique Larcher at the AES Conference on Audio for Virtual and Augmented Reality in Los Angeles in September/October 2016 [2].
- Publication Date
- 2015-07-18
- DOI
10.5594/M001748- ISBN
- Print:
978-1-61482-958-4 - Link
- https://doi.org/10.5594/M001748
- Author(s)
- James WaldronProfessional Audio and MI Sennheiser Australia Pty Limited
- Copyright
- © 2015 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
- Johannes Kares1,2 and Véronique Larcher3 Streaming Immersive Audio Content Audio Engineering Society, Conference on Audio for Virtual and Augmented Reality 2016 Sept 30 – Oct 1, Los Angeles, CA, USA 13D Audio Application Engineer, Sennheiser (Schweiz) AG 2Tonmeister Student, University of Music and Performing Arts Vienna 3Global Director Strategic Innovation, Sennheiser (Schweiz) AG EXTERNAL
- Noisternig, M., Sontacchi, A., Musil, T., and Höldrich, R. “A 3D Ambisonic Based Binaural Sound Reproduction System,” 2003. EXTERNAL
- McAnally, K. I. and Martin, R. L., “Sound localization with head movement: Implications for 3-d audio displays,” Frontiers in Neuroscience, 2014. ISSN 1662453X, doi:10.3389/fnins.2014.00210. EXTERNAL
- Giordano Jacuzzi1, Sofia Brazzola1, and Johannes Kares2 Approaching Immersive 3D Audio Broadcast Streams of Live Performances Audio Engineering Society, 142nd Convention, 2017 May 20–23, Berlin, Germany 1Sennheiser (Schweiz) AG 2Sennheiser Austria GmbH EXTERNAL
- Kares, J. and Larcher, V. “Streaming Immersive Audio Content,” Audio Engineering Society: 2016 AES International Conference on Audio for Virtual and Augmented Reality, 2016. EXTERNAL
- Matsumoto, M., Terada, K., Tohyama, M., and Nakajima, H., “Cues for ’front-back confusion’,” The Journal of the Acoustical Society of America, 113(4), p. 2286, 2003, doi:10.1121/1.4780594. EXTERNAL
- Gerzon, M. A. “The Design of Precisely Coincident Microphone Arrays for Stereo and Surround Sound,” 1975. EXTERNAL
- mh acoustics “Best Practices for Recording with the em32 Eigenmike ® Array,” 2016. EXTERNAL
- Libbey, B. W. and Rogers, P. H. “Human capabilities of dereverberation,” The Journal of the Acoustical Society of America, 107(5), p. 2822, 2000, doi:10.1121/1.429105. EXTERNAL
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James Waldron; Capturing Sound for VR & AR, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4. Available at https://doi.org/10.5594/M001748
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James Waldron; Capturing Sound for VR & AR, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4. Available at https://doi.org/10.5594/M001748
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James Waldron; Capturing Sound for VR & AR, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4. Available at https://doi.org/10.5594/M001748
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<span class="citation">James Waldron; <cite>Capturing Sound for VR & AR</cite>, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4. Available at <a href="https://doi.org/10.5594/M001748" target="_blank" rel="noopener">https://doi.org/10.5594/M001748</a></span>
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James Waldron; Capturing Sound for VR & AR, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4
doi: 10.5594/M001748
url: https://doi.org/10.5594/M001748
doi: 10.5594/M001748
url: https://doi.org/10.5594/M001748
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<li> James Waldron; <cite id="bib-10-5594-m001748">Capturing Sound for VR & AR</cite>, SMPTE Meetings and Conferences ( July 2015); SMPTE, 2015, ISBN: 978-1-61482-958-4 <span class="doi">10.5594/M001748</span> </li>