The Special Challenges of Offering High Quality Experience for VR Video
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2016, No. 10, pp. 1–10
- Abstract
- The recent invasion of Virtual Reality (VR) headsets on the consumer market leaves little doubt that the media & entertainment industry sees VR as a promising experience for users. Nevertheless, there is still very little VR video content available and the gaming industry remains the foremost user of VR headsets. VR video content available today is often produced and delivered through traditional video workflows and while it offers an interesting user experience, video quality is significantly lower than with traditional video. The lack of interoperable formats and adapted delivery solutions for VR video content is for no doubt a first obstacle for the media industry. Fortunately, Standards Development Organizations and Industry Forums have now embraced the VR topic. The present paper aims at presenting these new technical challenges for offering high quality VR video content. More specifically, focus will be put on format, compression and delivery of VR video content.
- Publication Date
- 2016-10-25
- DOI
10.5594/M001729- ISBN
- Print:
978-1-61482-957-7 - Link
- https://doi.org/10.5594/M001729
- Author(s)
- Mary-Luc ChampelTechnicolor, Research & Innovation, Rennes, FRSíbastien LasserreTechnicolor, Research & Innovation, Rennes, FR
- Keyword(s)
- Virtual Reality, VR, Interoperable Formats, Compression, Delivery
- Copyright
- © 2016 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
- ISO.23009-1.2014 — ISO/IEC 23009-1:2014, Information Technology-Dynamic Adaptive Streaming Over HTTP (DASH)-Part 1: Media Presentation Description and Segment Formats. EXTERNAL
- Jaeger BK, Mourant RR, “Comparison of simulator sickness using a static and dynamic walking simulator”, Human Factors and Ergonomics Society, 2001. EXTERNAL
- Wioka, M.W., “Lag in multi-processor virtual reality”, Presence, 1995 EXTERNAL
- “A head-mounted three dimensional display”, Fall Joint Computer Conference, 1968 EXTERNAL
- Kolasinski E. M., "Simulator Sickness in Virtual Environments", Technical report 1027 U.S. Army Research Institute for the Behavioural and Social Sciences, May 1995 EXTERNAL
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Mary-Luc Champel and Síbastien Lasserre; The Special Challenges of Offering High Quality Experience for VR Video, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001729
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Mary-Luc Champel and Síbastien Lasserre; The Special Challenges of Offering High Quality Experience for VR Video, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001729
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Mary-Luc Champel and Síbastien Lasserre; The Special Challenges of Offering High Quality Experience for VR Video, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001729
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<span class="citation">Mary-Luc Champel and Síbastien Lasserre; <cite>The Special Challenges of Offering High Quality Experience for VR Video</cite>, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at <a href="https://doi.org/10.5594/M001729" target="_blank" rel="noopener">https://doi.org/10.5594/M001729</a></span>
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Mary-Luc Champel and Síbastien Lasserre; The Special Challenges of Offering High Quality Experience for VR Video, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7
doi: 10.5594/M001729
url: https://doi.org/10.5594/M001729
doi: 10.5594/M001729
url: https://doi.org/10.5594/M001729
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<li> Mary-Luc Champel and Síbastien Lasserre; <cite id="bib-10-5594-m001729">The Special Challenges of Offering High Quality Experience for VR Video</cite>, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7 <span class="doi">10.5594/M001729</span> </li>