Research on the Movie Theater Requirements for Multiple-Screen Projection
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2016, No. 10, pp. 1–25
- Abstract
- Thanks to digital technology, the current theater has developed a way of viewing which targets to further enlarge the sense of immersion. Recently, a new technique called “ScreenX” which utilizes multiple screens has been introduced. ScreenX uses the existing theater screen at the center and projects both sides of the theater walls directly, which then helps audiences to feel more immersed and experienced. We concentrated on the subject of how multiple-screen environments affect fatigue and presence to the audience through experiments based on ScreenX. Experimental results showed that fatigue got lower and presence went higher when the frame rate went up. The rear seat had a lower sense of existence than the central seat. In terms of brightness and resolution, spectators were not affected on fatigue and presence. We found that the relationship between the position of the spectator and the space of the multiple screens greatly affected presence and fatigue more than any other media.
- Publication Date
- 2016-10-25
- DOI
10.5594/M001718- ISBN
- Print:
978-1-61482-957-7 - Link
- https://doi.org/10.5594/M001718
- Author(s)
- Sungmin ChoYanghyun ChoiChongwook ChangYounghui Kim
- Keyword(s)
- Multiscreen, Visual Fatigue, Visual Discomfort, Presence
- Copyright
- © 2016 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
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- Lombard, M. and Theresa D. "At the heart of it all: The concept of presence.", Journal of Computer-Mediated Communication 3.2, 1997. EXTERNAL
- Witmer, B. G. and Singer, M. J., "Measuring presence in virtual environments: A presence questionnaire." Presence: Teleoperators and virtual environments 7(3), pp. 225-240, 1998. EXTERNAL
- Li, H., "Human Factor Research on the Measurement of Subjective Three Dimensional Fatigue", Journal of broadcast enginerring, 15(5), pp. 607-616, 2010. EXTERNAL
- Barfield, W., Zeltzer, D., Sheridan T., Slater M., "Presence and performance within virtual environments.", Virtual environments and advanced interface design, pp. 473-513, 1995. EXTERNAL
- Slater, M. and Usoh, M., "Presence in immersive virtual environments.", Virtual Reality Annual International Symposium, 1993. EXTERNAL
- Hatada, T., Sakata, H., and Kusaka, H., "Psychophysical analysis of the “sensation of reality” induced by a visual wide-field display.", SMPTE Journal 89(8), 1980. EXTERNAL
- Kham, K., Lee, H.and Lee, S. “The effect of viewing distance and the speed of motion-indepth on visual fatigue”, Science of Emotion & Sensibility 12(2), pp. 169-180, 2009. EXTERNAL
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Sungmin Cho, Yanghyun Choi, Chongwook Chang, and Younghui Kim; Research on the Movie Theater Requirements for Multiple-Screen Projection, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001718
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Sungmin Cho, Yanghyun Choi, Chongwook Chang, and Younghui Kim; Research on the Movie Theater Requirements for Multiple-Screen Projection, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001718
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Sungmin Cho, Yanghyun Choi, Chongwook Chang, and Younghui Kim; Research on the Movie Theater Requirements for Multiple-Screen Projection, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001718
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<span class="citation">Sungmin Cho, Yanghyun Choi, Chongwook Chang, and Younghui Kim; <cite>Research on the Movie Theater Requirements for Multiple-Screen Projection</cite>, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at <a href="https://doi.org/10.5594/M001718" target="_blank" rel="noopener">https://doi.org/10.5594/M001718</a></span>
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Sungmin Cho, Yanghyun Choi, Chongwook Chang, and Younghui Kim; Research on the Movie Theater Requirements for Multiple-Screen Projection, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7
doi: 10.5594/M001718
url: https://doi.org/10.5594/M001718
doi: 10.5594/M001718
url: https://doi.org/10.5594/M001718
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<li> Sungmin Cho, Yanghyun Choi, Chongwook Chang, and Younghui Kim; <cite id="bib-10-5594-m001718">Research on the Movie Theater Requirements for Multiple-Screen Projection</cite>, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7 <span class="doi">10.5594/M001718</span> </li>