Open-Source Spatial Audio Compression for VR Content
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2016, No. 10, pp. 1–9
- Abstract
- With the advancements of VR environments and 360-degree video, ambisonics have reemerged as an important technique in providing immersive audio experiences. An alternative to channel based 3D sound, ambisonics represent full-sphere sound independent of loudspeaker location. This paper discusses how open-source compression technologies can efficiently transport audio for next-generation immersive media. Two open source codecs, Vorbis and Opus, are compared to AAC for first-order ambisonics. The presented work shows that open and free audio compression is reasonable and promising for delivery of spatial audio content over Internet.
- Publication Date
- 2016-10-25
- DOI
10.5594/M001712- ISBN
- Print:
978-1-61482-957-7 - Link
- https://doi.org/10.5594/M001712
- Author(s)
- Jamieson BrettleGoogle, Inc.Jan SkoglundGoogle, Inc.
- Keyword(s)
- Spatial Audio, 360° Video, VR, Ambisonics
- Copyright
- © 2016 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
- ISO 13818-7:2006 [Active]
- Use spatial audio in 360-degree and VR videos. (n.d.). Retrieved September 26, 2016, from https://support.google.com/youtube/answer/6395969?hl=en EXTERNAL
- D. Mukherjee, J. Bankoski, A. Grange, J. Han, J. Koleszar, P. Wilkins, Y. Xu, and R. Bultje. "The latest open-source video codec VP9-an overview and preliminary results." Picture Coding Symposium (PCS), 2013. IEEE, 2013. EXTERNAL
- Google. (2016). One step closer to reality: Introducing 360-degree live streaming and spatial audio on YouTube. Retrieved September 26, 2016, from https://youtube.googleblog.com/2016/04/one-step-closer-to-reality-introducing.html EXTERNAL
- Commons:Project scope/Summary. Retrieved September 27, 2016, from https://commons.wikimedia.org/wiki/Commons:Project_scope/Summary EXTERNAL
- VP9 Video Codec. (n.d.). Retrieved September 26, 2016, from http://www.webmproject.org/vp9/ EXTERNAL
- WebRTC Home | WebRTC. (n.d.). Retrieved September 27, 2016, from https://webrtc.org/ EXTERNAL
- Michael A. Gerzon,”Periphony: With-Height Sound Reproduction”. Journal of the Audio Engineering Society, 1973, 21(1):2–10. EXTERNAL
- J.-M. Valin, G. Maxwell, T. Terriberry, and K. Vos, “High-quality, low-delay music coding in the Opus codec,” Proc. AES 135th Convention, New York, no. 8942, October 2013. EXTERNAL
- A. Hines, E. Gillen, D. Kelly, J. Skoglund, A. Kokaram, and N. Harte. ViSQOLAudio: An objective audio quality metric for low bitrate codecs. The Journal of the Acoustical Society of America, 137(6):EL449–EL455, 2015. EXTERNAL
- Google. (n.d.). Google/spatial-media. Retrieved September 26, 2016, from https://github.com/google/spatial-media/blob/master/docs/spatial-audio-rfc.md EXTERNAL
- C. Nachbar, F. Zotter, E. Deleflie, and A. Sontacchi, “AmbiX - A Suggested Ambisonics Format”, Ambisonics Symposium 2011, Lexington (KY) 2011 EXTERNAL
- Can I use... Support tables for HTML5, CSS3, etc. (n.d.). Retrieved September 27, 2016, from http://caniuse.com/#search=vp9 EXTERNAL
- Draft-ietf-codec-ambisonics-00 - Ambisonics in an Ogg Opus Container. (n.d.). Retrieved September 26, 2016, from https://tools.ietf.org/html/draft-ietf-codec-ambisonics-00 EXTERNAL
- R-REC-BS.1387-1 — “Method for objective measurements of perceived audio quality”, Recommendation ITU-R BS.1387-1, Geneva, Switzerland, 1998-2001 EXTERNAL
- R-REC-P.863 — "Perceptual objective listening quality assessment", Recommendation ITU-R P.863, Geneva, Switzerland, 2011 EXTERNAL
- IETF RFC 6716 [Active*]
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Jamieson Brettle and Jan Skoglund; Open-Source Spatial Audio Compression for VR Content, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001712
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Jamieson Brettle and Jan Skoglund; Open-Source Spatial Audio Compression for VR Content, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001712
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Jamieson Brettle and Jan Skoglund; Open-Source Spatial Audio Compression for VR Content, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001712
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<span class="citation">Jamieson Brettle and Jan Skoglund; <cite>Open-Source Spatial Audio Compression for VR Content</cite>, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at <a href="https://doi.org/10.5594/M001712" target="_blank" rel="noopener">https://doi.org/10.5594/M001712</a></span>
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Jamieson Brettle and Jan Skoglund; Open-Source Spatial Audio Compression for VR Content, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7
doi: 10.5594/M001712
url: https://doi.org/10.5594/M001712
doi: 10.5594/M001712
url: https://doi.org/10.5594/M001712
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<li> Jamieson Brettle and Jan Skoglund; <cite id="bib-10-5594-m001712">Open-Source Spatial Audio Compression for VR Content</cite>, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7 <span class="doi">10.5594/M001712</span> </li>