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SMPTE Meetings and Conferences ( October 2016)
[ACTIVE]

Open-Source Spatial Audio Compression for VR Content

Metadata

Publisher
SMPTE — White Plains, NY, USA
Doc Type
Conference Paper
Content Type
Original Research
Volume
2016, No. 10, pp. 1–9
Abstract
With the advancements of VR environments and 360-degree video, ambisonics have reemerged as an important technique in providing immersive audio experiences. An alternative to channel based 3D sound, ambisonics represent full-sphere sound independent of loudspeaker location. This paper discusses how open-source compression technologies can efficiently transport audio for next-generation immersive media. Two open source codecs, Vorbis and Opus, are compared to AAC for first-order ambisonics. The presented work shows that open and free audio compression is reasonable and promising for delivery of spatial audio content over Internet.
Publication Date
2016-10-25
DOI
10.5594/M001712
ISBN
Print: 978-1-61482-957-7
Link
https://doi.org/10.5594/M001712
Author(s)
Jamieson BrettleGoogle, Inc.
Jan SkoglundGoogle, Inc.
Keyword(s)
Spatial Audio, 360° Video, VR, Ambisonics
Copyright
© 2016 Society of Motion Picture and Television Engineers, Inc.

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Jamieson Brettle and Jan Skoglund; Open-Source Spatial Audio Compression for VR Content, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001712
Snippet:
Jamieson Brettle and Jan Skoglund; Open-Source Spatial Audio Compression for VR Content, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001712

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Preview:
Jamieson Brettle and Jan Skoglund; Open-Source Spatial Audio Compression for VR Content, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at https://doi.org/10.5594/M001712
Snippet:
<span class="citation">Jamieson Brettle and Jan Skoglund; <cite>Open-Source Spatial Audio Compression for VR Content</cite>, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7. Available at <a href="https://doi.org/10.5594/M001712" target="_blank" rel="noopener">https://doi.org/10.5594/M001712</a></span>

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Preview:
Jamieson Brettle and Jan Skoglund; Open-Source Spatial Audio Compression for VR Content, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7
doi: 10.5594/M001712
url: https://doi.org/10.5594/M001712
Snippet:
<li>
Jamieson Brettle and Jan Skoglund; <cite id="bib-10-5594-m001712">Open-Source Spatial Audio Compression for VR Content</cite>, SMPTE Meetings and Conferences ( October 2016); SMPTE, 2016, ISBN: 978-1-61482-957-7
<span class="doi">10.5594/M001712</span>
</li>