Black and White = Chroma!
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2015, No. 10, pp. 1–8
- Abstract
- Hands-on craftsmanship is essential to what we do. Mindful of the blazingly fast introduction of high frame rate and high dynamic range cameras and tools, my co-author and I do what we've always done—we make practical test patterns. Newly introduced color and contrast standards¹ and practices have formidable ramifications for the future of our entire imaging chain. More than ever before, basic display settings such as frame rate and white balance must be rock solid and provably consistent. — Seemingly innocuous variations on familiar test patterns have revealed, and now make completely reproducible, a couple of curious and sometimes substantial inconsistencies found in most LCD monitors. These content-dependent temporal and chromatic distortions—which have long been suspected—can now be isolated, measured, and scrutinized. Our test patterns, which we have released to the Standards Community, raise important questions as to the limits of our ability to preserve artistic intent. Today's explosion of low-cost, highly oversampled “super-cameras” is certain to expose these display shortcomings even more dramatically, and with increasing frequency. — LCD technology is core to our production and distribution ecosystems. This will continue to be the case for a long time. We believe any sustainable discrepancy management practice will likely touch on several different places in the entertainment workflow. We seek guidance from the community on the best path forward.
- Publication Date
- 2015-10-26
- DOI
10.5594/M001657- ISBN
- Print:
978-1-61482-956-0 - Link
- https://doi.org/10.5594/M001657
- Author(s)
- Andy RosenBitlogic, SeattleDan BrunnerMicrosoft - Xbox Broadcast Solutions Team
- Keyword(s)
- LCD, Overdrive, Test Patterns, Frame Rate, Smear, Lag, White Balance, Calibration, Interoperability, Monitor, Chroma Shift, Chroma, Color, Inverse Ghosting, Zone Plate, Reference Display, Flicker, Moiré
- Copyright
- © 2015 Society of Motion Picture and Television Engineers, Inc.
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Andy Rosen and Dan Brunner; Black and White = Chroma!, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001657
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Andy Rosen and Dan Brunner; Black and White = Chroma!, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001657
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Andy Rosen and Dan Brunner; Black and White = Chroma!, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001657
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<span class="citation">Andy Rosen and Dan Brunner; <cite>Black and White = Chroma!</cite>, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at <a href="https://doi.org/10.5594/M001657" target="_blank" rel="noopener">https://doi.org/10.5594/M001657</a></span>
SMPTE's HTML Pub
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Andy Rosen and Dan Brunner; Black and White = Chroma!, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0
doi: 10.5594/M001657
url: https://doi.org/10.5594/M001657
doi: 10.5594/M001657
url: https://doi.org/10.5594/M001657
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<li> Andy Rosen and Dan Brunner; <cite id="bib-10-5594-m001657">Black and White = Chroma!</cite>, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0 <span class="doi">10.5594/M001657</span> </li>