The Future of Audio Post-Production using Virtual 3D Scenes
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2015, No. 10, pp. 1–8
- Abstract
- Many motion pictures use 3D computer graphics software to generate imagery - moving 3D objects are positioned on a virtual space where a moving virtual camera is responsible for the rendering of the scene. Unfortunately, the same concept is not used for audio post-production. Even for immersive audio, the current audio post-production workflow is based only on Digital Audio Workstations (DAW), the audio equivalent of a video editing software, where hundreds of audio tracks are mixed together, but lacking a true integration between sound sources and the virtual sound “camera”. — This paper presents the concept of a virtual 3D scene audio software, its advantages and disadvantages, based on a particle system software developed for sound design, which is currently being tested in major audio post-productions studios, capable of creating virtual 3D audio scenes.
- Publication Date
- 2015-10-26
- DOI
10.5594/M001652- ISBN
- Print:
978-1-61482-956-0 - Link
- https://doi.org/10.5594/M001652
- Author(s)
- Nuno FonsecaIT/ESTG, Polytechnic Institute of Leiria
- Keyword(s)
- Immersive Audio, Audio, Sound, Post Production, Particle Systems, Stereoscopic, Virtual Scene
- Copyright
- © 2015 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
- N. Fonseca, “Hybrid Channel-Object Approach for Cinema Post-Production Using Particle Systems”, to be presented at the 139th Audio Engineering Society (AES) Convention; New York, USA, October 2015. EXTERNAL
- Longcat, “In-house technologies and software”, at http://www.longcat.fr/expertise-services/achievements/ (as seen Sep. 2015) EXTERNAL
- N. Fonseca, “Sound Design Using Particles Systems and Virtual Microphones”, presented at the 57th Audio Engineering Society (AES) Conference on The Future of Audio Entertainment Technology, Los Angeles, USA, March 2015. EXTERNAL
- R. Stevens, “The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games”, Focal Press, 2011. EXTERNAL
- N. Fonseca, “Particle Systems for Creating Highly Complex Sound Design Content”, presented at the 137th Audio Engineering Society (AES) Convention; Los Angeles, USA, October 2014. EXTERNAL
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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001652
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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001652
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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001652
Snippet:
<span class="citation">Nuno Fonseca; <cite>The Future of Audio Post-Production using Virtual 3D Scenes</cite>, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at <a href="https://doi.org/10.5594/M001652" target="_blank" rel="noopener">https://doi.org/10.5594/M001652</a></span>
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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0
doi: 10.5594/M001652
url: https://doi.org/10.5594/M001652
doi: 10.5594/M001652
url: https://doi.org/10.5594/M001652
Snippet:
<li> Nuno Fonseca; <cite id="bib-10-5594-m001652">The Future of Audio Post-Production using Virtual 3D Scenes</cite>, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0 <span class="doi">10.5594/M001652</span> </li>