Scene-Based Audio Implemented with Higher Order Ambisonics (HOA)
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2015, No. 10, pp. 1–13
- Abstract
- Scene-based Audio uses a sound-field technology called “Higher Order Ambisonics” (HOA) to create holistic descriptions of both live-captured and artistically-created sound scenes that are independent of specific loudspeaker layouts. For efficient representation, the audio can be carried as a set of PCM channels that contain predominant sounds and ambience in separate tracks. Standard audio bandwidth-compression techniques then can be applied to the PCM channels. This approach is in contrast to conventional channel-based sound representations, in which one signal is used for each loudspeaker of a target reproduction system, with the implication that upmixing or downmixing is required when loudspeaker configurations other than the intended one are used for actual reproduction. This paper examines how, with Scene-based Audio, there can be satisfactory reproduction of immersive sound at bitrates corresponding to the equivalent of just 6 channels, while an alternative sound-field method that exclusively employs audio objects typically involves much higher bitrates.
- Publication Date
- 2015-10-26
- DOI
10.5594/M001651- ISBN
- Print:
978-1-61482-956-0 - Link
- https://doi.org/10.5594/M001651
- Author(s)
- Nils PetersQualcomm Technologies, Inc., San Diego, CA, USADeep SenQualcomm Technologies, Inc., San Diego, CA, USAMoo-Young KimQualcomm Technologies, Inc., San Diego, CA, USAOliver WuebboltTechnicolor, Hannover, GermanyS. Merrill WeissMerrill Weiss Group LLC, Metuchen, NJ, USA
- Keyword(s)
- Scene-based Audio, Higher-order Ambisonics (HOA), Spatial Audio, Next-Generation Audio, MPEG-H, ATSC 3.0
- Copyright
- © 2015 Society of Motion Picture and Television Engineers, Inc.
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Nils Peters, Deep Sen, Moo-Young Kim, Oliver Wuebbolt, and S. Merrill Weiss; Scene-Based Audio Implemented with Higher Order Ambisonics (HOA), SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001651
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Nils Peters, Deep Sen, Moo-Young Kim, Oliver Wuebbolt, and S. Merrill Weiss; Scene-Based Audio Implemented with Higher Order Ambisonics (HOA), SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001651
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Nils Peters, Deep Sen, Moo-Young Kim, Oliver Wuebbolt, and S. Merrill Weiss; Scene-Based Audio Implemented with Higher Order Ambisonics (HOA), SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001651
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<span class="citation">Nils Peters, Deep Sen, Moo-Young Kim, Oliver Wuebbolt, and S. Merrill Weiss; <cite>Scene-Based Audio Implemented with Higher Order Ambisonics (HOA)</cite>, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at <a href="https://doi.org/10.5594/M001651" target="_blank" rel="noopener">https://doi.org/10.5594/M001651</a></span>
SMPTE's HTML Pub
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Nils Peters, Deep Sen, Moo-Young Kim, Oliver Wuebbolt, and S. Merrill Weiss; Scene-Based Audio Implemented with Higher Order Ambisonics (HOA), SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0
doi: 10.5594/M001651
url: https://doi.org/10.5594/M001651
doi: 10.5594/M001651
url: https://doi.org/10.5594/M001651
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<li> Nils Peters, Deep Sen, Moo-Young Kim, Oliver Wuebbolt, and S. Merrill Weiss; <cite id="bib-10-5594-m001651">Scene-Based Audio Implemented with Higher Order Ambisonics (HOA)</cite>, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0 <span class="doi">10.5594/M001651</span> </li>