Object-Based Audio for Live TV Production
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2015, No. 10, pp. 1–9
- Abstract
- Object-Based Audio (OBA) is the next breakthrough in live television production. It will provide an enhanced listening experience and personalization as revolutionary as sound was to motion pictures in the 1930's. The age of personalization has arrived and TV consumers can view any program, at any time and on virtually any media device. — The next generation of audio encoders will have the capabilities to create OBA in live television production and post-production. Features of OBA include audio personalization for language selection, dialogue enhancements and options for the hearing impaired. OBA will provide the viewer with the ability to customize their viewing for any type of program in any viewing setting. — The future audio codec technologies will enable the creative chain to produce customized audio for the viewer. This process begins at the original mix location and continues through the broadcast chain to any consumer device. These encoders will have the capability to emit surround sound and immersive sound with objects either separately or in combination with each other. Scene based audio will also be a feature of the next generation codecs enabling the mixer to represent the sound image instead of channels.
- Publication Date
- 2015-10-26
- DOI
10.5594/M001650- ISBN
- Print:
978-1-61482-956-0 - Link
- https://doi.org/10.5594/M001650
- Author(s)
- Steven A. Silva21st Century Fox, USA
- Keyword(s)
- Object-based Audio, Immersive Audio, Next-Generation Audio, Objects, Live Production, Personalization, Enhanced Listening, Audio Codecs, Metadata
- Copyright
- © 2015 Society of Motion Picture and Television Engineers, Inc.
Bibliographic Reference(s)
- Riedmiller, J., Mehta, S., Tsingos, N., Boon, P., 2014, Immersive & Personalized Audio: A Practical System for Enabling Interchange, Distribution and Delivery of Next Generation Audio Experiences, SMPTE Annual Technical Conference. Illustrations All Figure illustrations created by Ed Essl. EXTERNAL
- Oldfield, Robert, Shirley, Ben and Spille, Jens, 2014, An object-based audio system for interactive broadcasting, AES Convention. EXTERNAL
- Riedmiller, Jeffrey C. and Tsingos, Nicolas, Dolby Labs Inc. 2015, Recent Advancements in Audio – How a Paradigm Shift in Audio Spatial Representation & Delivery Will Change the Future of Consumer Audio Experiences, Spring Technical Forum Proceedings. EXTERNAL
- Ruiz, Alejandro Gasull, Sladeczek, Christoph and Sporer, Thomas, 2015, A Description of an Object-Based Audio Workflow for Media Productions, AES 57th International Conference. EXTERNAL
- Shirley, Ben and Oldfield, Rob, 2015, Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers, Journal of the Audio Engineering Society, Vol. 63, No. 4, April. EXTERNAL
- Claypool, Brian, Van Baelen, Wilfried, Van Daele, Bert, 2012, Auro 11.1 versus object-based sound in 3D: All Aspects Compared, Barco. EXTERNAL
- Melchior, Frank and Spors, Sascha, 2010, Spatial Audio Reproduction: From Theory to Production, AES Convention. EXTERNAL
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Steven A. Silva; Object-Based Audio for Live TV Production, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001650
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Steven A. Silva; Object-Based Audio for Live TV Production, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001650
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Steven A. Silva; Object-Based Audio for Live TV Production, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at https://doi.org/10.5594/M001650
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<span class="citation">Steven A. Silva; <cite>Object-Based Audio for Live TV Production</cite>, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0. Available at <a href="https://doi.org/10.5594/M001650" target="_blank" rel="noopener">https://doi.org/10.5594/M001650</a></span>
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Steven A. Silva; Object-Based Audio for Live TV Production, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0
doi: 10.5594/M001650
url: https://doi.org/10.5594/M001650
doi: 10.5594/M001650
url: https://doi.org/10.5594/M001650
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<li> Steven A. Silva; <cite id="bib-10-5594-m001650">Object-Based Audio for Live TV Production</cite>, SMPTE Meetings and Conferences ( October 2015); SMPTE, 2015, ISBN: 978-1-61482-956-0 <span class="doi">10.5594/M001650</span> </li>