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SMPTE Meetings and Conferences ( October 2014)
[ACTIVE]

“Immersive & Personalized Audio: A Practical System for Enabling Interchange, Distribution & Delivery of Next Generation Audio Experiences”

Metadata

Publisher
SMPTE — White Plains, NY
Doc Type
Conference Paper
Content Type
Original Research
Volume
2014, No. 10, pp. 1–28
Abstract
Recent advancements in cinema audio continue to bring more lifelike experiences to theatre audiences. These advancements are also driving a transformation across the remaining audio ecosystem and are poised to enable a richer experience in the living room and on-the-go. This paper proposes several practical methods that enable accessible, immersive and personalized experiences from production through playback across broadcast, cable, satellite, IPTV and OTT platforms.
Publication Date
2014-10-01
DOI
10.5594/M001549
Link
https://doi.org/10.5594/M001549
Author(s)
Jeffrey RiedmillerDolby Laboratories Inc, 100 Potrero Ave. San Francisco CA 94103, jcr@dolby.com
Sripal MehtaDolby Laboratories Inc, 100 Potrero Ave. San Francisco CA 94103, sxm@dolby.com
Nicolas TsingosDolby Laboratories Inc, 100 Potrero Ave. San Francisco CA 94103, ntsin@dolby.com
Prinyar BoonDolby Europe Limited, pboon@dolby.com
Keyword(s)
Immersive Audio, Distribution, Contribution
Copyright
© 2014 Society of Motion Picture and Television Engineers, Inc.

Bibliographic Reference(s)

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  • 10 . Robinson C. Tsingos N. , and Mehta S. , “Scalable format and tools to extend the possibilities of cinema audio,” SMPTE Motion Imaging Journal , Nov. 2012 . EXTERNAL
  • 11 . Rumsey F. , Spatial audio . Taylor & Francis US , 2001 . EXTERNAL
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  • 16 . Dickins G. Flax M. McKeag A. , and McGrath D. , “Optimal 3D-speaker panning,” Proceedings of the AES 1 6th international conference, Spatial sound reproduction, Rovaniemi, Finland, pp. 421 – 426 , april 1999 . EXTERNAL
  • 17 . Pulkki V. , “Virtual sound source positioning using vector base amplitude panning,” J. of the Audio Engineering Society , vol. 45 , no. 6 , pp. 456 – 466 , June 1997 . EXTERNAL
  • 18 . Kostadinov D. Reiss J. D. , and Mladenov V. , “Evaluation of distance based amplitude panning for spatial audio.” in Proc. of ICASSP 2010, pp. 285 – 288 , 2010 ,. EXTERNAL
  • 19 . Tsingos N. Robinson C.Q. Darcy D.P. , and Crum P.A. , “Evaluation of panning algorithms for theatrical applications,” Proceedings of the of panning algorithms for theatrical applications, Proceedings of th e 2nd Intl. Conf. on Spatial Audio (ICSA), Erlangen, Germany, February 2014 . EXTERNAL
  • 2 . “Object-Based Audio Applied to Football Broadcas–s — The 5 live Football Experiment” BBC R&D White Paper WHP272, 2013 . EXTERNAL
  • 20 . “Auro 11.1 by Barco.” [Online]. Available: http://www.barco.com/en/auro11-1 EXTERNAL
  • 21 . Robinson C. Tsingos N. , Cinematic Sound Scene Description and Rendering Control, SMPTE 2014 Annual Technical Conference. EXTERNAL
  • 22 . ITU-R BS.2051. Advanced sound system for programme production . http://www.itu.int/rec/R-REC-BS.2051-0-201402-I EXTERNAL
  • 23 . Dolby Atmos specifications http://www.dolby.com/us/en/technologies/dolby-atmos/dolby-atmos-specifications.pdf EXTERNAL
  • 24 . Perceptual Audio Rendering of Complex Virtual Environments. Nicolas Tsingos, Emmanuel Gallo and George Drettakis . SIGGRAPH 2004, August 2004 . EXTERNAL
  • 25 . Progressive Perceptual Audio Rendering of Complex Scenes. Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmond and David Alloza. I3D, Symposium on Interactive 3D Graphics and Games, 2007 . EXTERNAL
  • 3 . “Scalable Format and Tools to Extend the Possibilities of Cinema Audio” SMPTE Motion Imaging Journal 2012 , 121 : 63 – 69 EXTERNAL
  • 4 . Dolby Laboratories , ‘Dolby E and PCM Solutions for Broadcast’ http://www.dolby.com/us/en/professional/technology/broadcast/dolby-e.html EXTERNAL
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  • 7 . ETSI TS 102 366 V1.3.1, ‘Digital Audio Compression (AC-3, Enhanced AC-3) Standard’ EXTERNAL
  • 8 . ETSI TS 103 190 V1.1.1, ‘Digital Audio Compression (AC-4) Standard’ EXTERNAL
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Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; “Immersive & Personalized Audio: A Practical System for Enabling Interchange, Distribution & Delivery of Next Generation Audio Experiences”, SMPTE Meetings and Conferences ( October 2014); SMPTE, 2014. Available at https://doi.org/10.5594/M001549
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Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; “Immersive & Personalized Audio: A Practical System for Enabling Interchange, Distribution & Delivery of Next Generation Audio Experiences”, SMPTE Meetings and Conferences ( October 2014); SMPTE, 2014. Available at https://doi.org/10.5594/M001549

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Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; “Immersive & Personalized Audio: A Practical System for Enabling Interchange, Distribution & Delivery of Next Generation Audio Experiences”, SMPTE Meetings and Conferences ( October 2014); SMPTE, 2014. Available at https://doi.org/10.5594/M001549
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<span class="citation">Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; <cite>“Immersive &amp; Personalized Audio: A Practical System for Enabling Interchange, Distribution &amp; Delivery of Next Generation Audio Experiences”</cite>, SMPTE Meetings and Conferences ( October 2014); SMPTE, 2014. Available at <a href="https://doi.org/10.5594/M001549" target="_blank" rel="noopener">https://doi.org/10.5594/M001549</a></span>

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Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; “Immersive & Personalized Audio: A Practical System for Enabling Interchange, Distribution & Delivery of Next Generation Audio Experiences”, SMPTE Meetings and Conferences ( October 2014); SMPTE, 2014
doi: 10.5594/M001549
url: https://doi.org/10.5594/M001549
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<li>
Jeffrey Riedmiller, Sripal Mehta, Nicolas Tsingos, and Prinyar Boon; <cite id="bib-10-5594-m001549">“Immersive &amp; Personalized Audio: A Practical System for Enabling Interchange, Distribution &amp; Delivery of Next Generation Audio Experiences”</cite>, SMPTE Meetings and Conferences ( October 2014); SMPTE, 2014
<span class="doi">10.5594/M001549</span>
</li>