Building Real World Media in the Cloud
Metadata
- Publisher
- SMPTE — White Plains, NY
- Doc Type
- Conference Paper
- Content Type
- Original Research
- Volume
- 2013, No. 10, pp. 1–7
- Abstract
- “Building Real-World Media in the Cloud” examines the unique nature of managing media-centric “big data,” and how advanced, on-premises content storage management (CSM) systems make it possible but not necessarily affordable. The paper explores the idea of using a private cloud to back up, archive, protect, and manage valuable media assets in a more affordable, more effective way than an on-premises CSM system can do. Readers will learn about the concept of CSM as a Service (CSMaaS) and how it can help media organizations overcome the technical and financial barriers to employing advanced CSM in their operations. Finally, the paper describes key considerations when transitioning CSM into the cloud, and how making this transition can help media organizations with ever-tightening budgets add the necessary flexibility and agility to remain competitive and relevant.
- Publication Date
- 2013-10-01
- DOI
10.5594/M001520- Link
- https://doi.org/10.5594/M001520
- Author(s)
- Brian CampanottiFront Porch Digital 2011 Cherry Street, Suite 202 Louisville, Colorado 80027 USA BuAndy HurtFront Porch Digital 2011 Cherry Street, Suite 202 Louisville, Colorado 80027 USA Bu
- Keyword(s)
- Cloud, Media, Storage, Archive
- Copyright
- © 2013 Society of Motion Picture and Television Engineers, Inc.
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Brian Campanotti and Andy Hurt; Building Real World Media in the Cloud, SMPTE Meetings and Conferences ( October 2013); SMPTE, 2013. Available at https://doi.org/10.5594/M001520
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Brian Campanotti and Andy Hurt; Building Real World Media in the Cloud, SMPTE Meetings and Conferences ( October 2013); SMPTE, 2013. Available at https://doi.org/10.5594/M001520
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Brian Campanotti and Andy Hurt; Building Real World Media in the Cloud, SMPTE Meetings and Conferences ( October 2013); SMPTE, 2013. Available at https://doi.org/10.5594/M001520
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<span class="citation">Brian Campanotti and Andy Hurt; <cite>Building Real World Media in the Cloud</cite>, SMPTE Meetings and Conferences ( October 2013); SMPTE, 2013. Available at <a href="https://doi.org/10.5594/M001520" target="_blank" rel="noopener">https://doi.org/10.5594/M001520</a></span>
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Brian Campanotti and Andy Hurt; Building Real World Media in the Cloud, SMPTE Meetings and Conferences ( October 2013); SMPTE, 2013
doi: 10.5594/M001520
url: https://doi.org/10.5594/M001520
doi: 10.5594/M001520
url: https://doi.org/10.5594/M001520
Snippet:
<li> Brian Campanotti and Andy Hurt; <cite id="bib-10-5594-m001520">Building Real World Media in the Cloud</cite>, SMPTE Meetings and Conferences ( October 2013); SMPTE, 2013 <span class="doi">10.5594/M001520</span> </li>