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SMPTE Meetings and Conferences ( June 2011)
[ACTIVE]

Photo-realistic 3D Model Extraction from Camera Array Capture

Metadata

Publisher
SMPTE — White Plains, NY
Doc Type
Conference Paper
Content Type
Original Research
Volume
2011, No. 6, pp. 2–11
Abstract
In which the authors describe a process of capturing photo-realistic 3D computer models using purely passive methods based on subject capture with arrays of cameras, and image analysis to permit the instant capture of both form and texture of the subject or talent. The key performance characteristics of the array are discussed, particularly the challenges of triggering, and the limits imposed on the content created by the native resolution of the cameras used in the array. Details of the rig design and camera layout and configuration for efficient and effective subject capture are presented. The process by which multiple still photographs are processed to produce a point cloud which in turn becomes the model mesh are presented, together with examples of the current state of the art of this approach. Tradeoffs such as the decision to eschew the use of active techniques such as laser scanning, structured light projection, or time-of-flight techniques are discussed, together with their benefits.
Publication Date
2011-06-01
DOI
10.5594/M001423
Link
https://doi.org/10.5594/M001423
Author(s)
John R. NaylorTimeslice USA, Lake Oswego, Oregon, USA
Callum Rex ReidDigicave Ltd, Brighton, East Sussex, UK
Copyright
© 2011 Society of Motion Picture and Television Engineers, Inc.

Bibliographic Reference(s)

  • Hernández C. Vogiatzis G. ( 2010 ). Shape from Photographs: A Multi-view Stereo Pipeline . Computer Vision: Detection, Recognition and Reconstruction, Cipolla Battiato Farinella (Eds.), 2010 Springer-Verlag . EXTERNAL
  • Kanade Takedo ( 1997 ). Constructing Virtual Worlds from Real Scenes . J. Multimedia Vol 4 , Issue 1 , IEEE. Los Alamitos, CA. EXTERNAL
  • Macmillan Tim ( 2010 ). Stereo Image Acquisition using Camera Arrays . International Conference on Stereoscopic 3D for Media and Entertainment. SMPTE. New York. EXTERNAL
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John R. Naylor and Callum Rex Reid; Photo-realistic 3D Model Extraction from Camera Array Capture, SMPTE Meetings and Conferences ( June 2011); SMPTE, 2011. Available at https://doi.org/10.5594/M001423
Snippet:
John R. Naylor and Callum Rex Reid; Photo-realistic 3D Model Extraction from Camera Array Capture, SMPTE Meetings and Conferences ( June 2011); SMPTE, 2011. Available at https://doi.org/10.5594/M001423

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John R. Naylor and Callum Rex Reid; Photo-realistic 3D Model Extraction from Camera Array Capture, SMPTE Meetings and Conferences ( June 2011); SMPTE, 2011. Available at https://doi.org/10.5594/M001423
Snippet:
<span class="citation">John R. Naylor and Callum Rex Reid; <cite>Photo-realistic 3D Model Extraction from Camera Array Capture</cite>, SMPTE Meetings and Conferences ( June 2011); SMPTE, 2011. Available at <a href="https://doi.org/10.5594/M001423" target="_blank" rel="noopener">https://doi.org/10.5594/M001423</a></span>

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John R. Naylor and Callum Rex Reid; Photo-realistic 3D Model Extraction from Camera Array Capture, SMPTE Meetings and Conferences ( June 2011); SMPTE, 2011
doi: 10.5594/M001423
url: https://doi.org/10.5594/M001423
Snippet:
<li>
John R. Naylor and Callum Rex Reid; <cite id="bib-10-5594-m001423">Photo-realistic 3D Model Extraction from Camera Array Capture</cite>, SMPTE Meetings and Conferences ( June 2011); SMPTE, 2011
<span class="doi">10.5594/M001423</span>
</li>