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SMPTE Motion Imaging Journal ( Volume: 132, Issue: 5, June 2023)
[ACTIVE]

Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?

Metadata

Publisher
SMPTE — White Plains, NY, USA
Doc Type
Journal Article
Content Type
Original Research
Abbreviated Title
SMPTE Mot. Imag. J
Volume
132, No. 5, pp. 30–37
Abstract
Recent improvements in extended reality (XR) technology created an increase in XR products and solutions in the industry while raising new requirements for new or improved architectural concepts. This need can be particularly complex as XR applications often relate both to 3D geometric rendering and multimedia paradigms. This article outlines the main concepts relevant to XR, both from a game engineering and a multimedia streaming system perspective. XR requires new metadata and media/game orchestration to allow complex interaction between users, objects, and (volumetric) multimedia content, which also results in new requirements on synchronization (i.e., for global object state and positioning). Furthermore, the article presents the functional blocks needed in new XR system architectures and how they will glue both (game and media) spaces together. The discussion of functional components and architecture relates to the ongoing activities in relevant standardization bodies like Khronos, Moving Picture Experts Group (MPEG) and The 3rd Generation Partnership Project (3GPP). To make XR successful in the long term, the industry needs to agree on interoperable solutions and how to merge both game and media paradigms to allow complex multiuser XR applications.
Publication Date
2023-06-01
DOI
10.5594/JMI.2023.3269752
ISSN
Print: 1545-0279 | Electronic: 2160-2492
Link
https://doi.org/10.5594/JMI.2023.3269752
Author(s)
Simon N. B. Gunkel
bio
Simon N. B. Gunkel is a senior research and development scientist at TNO, The Netherlands Organization for Applied Scientific Research, The Hague, The Netherlands.
Emmanouil Potetsianakis
bio
Emmanouil Potetsianakis is a researcher with Xiaomi Technology Netherlands, Dordrecht, The Netherlands, working on media systems, technologies, and standards.
Tessa E. Klunder
bio
Tessa E. Klunder is a research and development scientist at TNO, The Netherlands Organization for Applied Scientific Research, The Hague, The Netherlands.
Alexander Toet
bio
Alexander Toet is a retired senior research scientist from TNO Human Factors, Soesterberg, The Netherlands, where he investigated multisensory (visual, auditory, tactile, and olfactory) perception and the crossmodal interactions between these different senses.
Sylvie S. Dijkstra-Soudarissanane
bio
Sylvie S. Dijkstra-Soudarissanane is a senior scientist at TNO, The Netherlands Organization for Applied Scientific Research, The Hague, The Netherlands such as 5G/6G, SDN/NFV, edge/cloud computing, as well as 3D volumetric media processing elements like point clouds and light field.
Keyword(s)
Augmented Reality, Extended Reality, Game Engine, Immersive Media, Multimedia Streaming, Virtual Reality
Copyright
© 2023 SMPTE

Bibliographic Reference(s)

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Simon N. B. Gunkel, Emmanouil Potetsianakis, Tessa E. Klunder, Alexander Toet, and Sylvie S. Dijkstra-Soudarissanane; Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?, SMPTE Motion Imaging Journal ( Volume: 132, Issue: 5, June 2023); SMPTE, 2023. Available at https://doi.org/10.5594/JMI.2023.3269752
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Simon N. B. Gunkel, Emmanouil Potetsianakis, Tessa E. Klunder, Alexander Toet, and Sylvie S. Dijkstra-Soudarissanane; Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?, SMPTE Motion Imaging Journal ( Volume: 132, Issue: 5, June 2023); SMPTE, 2023. Available at https://doi.org/10.5594/JMI.2023.3269752

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Simon N. B. Gunkel, Emmanouil Potetsianakis, Tessa E. Klunder, Alexander Toet, and Sylvie S. Dijkstra-Soudarissanane; Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?, SMPTE Motion Imaging Journal ( Volume: 132, Issue: 5, June 2023); SMPTE, 2023. Available at https://doi.org/10.5594/JMI.2023.3269752
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<span class="citation">Simon N. B. Gunkel, Emmanouil Potetsianakis, Tessa E. Klunder, Alexander Toet, and Sylvie S. Dijkstra-Soudarissanane; <cite>Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?</cite>, SMPTE Motion Imaging Journal ( Volume: 132, Issue: 5, June 2023); SMPTE, 2023. Available at <a href="https://doi.org/10.5594/JMI.2023.3269752" target="_blank" rel="noopener">https://doi.org/10.5594/JMI.2023.3269752</a></span>

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Simon N. B. Gunkel, Emmanouil Potetsianakis, Tessa E. Klunder, Alexander Toet, and Sylvie S. Dijkstra-Soudarissanane; Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?, SMPTE Motion Imaging Journal ( Volume: 132, Issue: 5, June 2023); SMPTE, 2023
doi: 10.5594/JMI.2023.3269752
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Simon N. B. Gunkel, Emmanouil Potetsianakis, Tessa E. Klunder, Alexander Toet, and Sylvie S. Dijkstra-Soudarissanane; <cite id="bib-10-5594-jmi-2023-3269752">Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?</cite>, SMPTE Motion Imaging Journal ( Volume: 132, Issue: 5, June 2023); SMPTE, 2023
<span class="doi">10.5594/JMI.2023.3269752</span>
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