Loudspeaker Requirements in Object-Based Cinema
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Journal Article
- Content Type
- Original Research
- Abbreviated Title
- SMPTE Mot. Imag. J
- Volume
- 126, No. 5, pp. 14–25
- Abstract
- Object-based cinema formats present acoustical design challenges in the loudspeakers used in theaters, which require analytical study. This paper presents an in-depth analysis of the acoustic delivery requirements in a typical theater utilizing these formats. Further, the paper proposes a metric for loudspeaker placement and selection to be used in theater design. This becomes particularly useful for surround loudspeaker specifications knowing that object-based theaters utilize venue-specific rendering engines. The metric provides a means to both improve performance and reduce system cost compared to current methods.
- Publication Date
- 2017-07-01
- DOI
10.5594/JMI.2017.2703198- ISSN
- Print:
1545-0279| Electronic:2160-2492 - Link
- https://doi.org/10.5594/JMI.2017.2703198
- Author(s)
- Paul Peace
- Keyword(s)
- Immersive Audio, Immersive Cinema, Loudspeaker, Object-Based Cinema
- Copyright
- © 2017 SMPTE
Bibliographic Reference(s)
- I. Allen, “Matching the Sound to the Picture,” Dolby Technical Papers and “Proc. AES 9th International Conf.: Television Sound Today and Tomorrow,” Detroit, MI, Feb. 1991. EXTERNAL
- Dolby Atmos Cinema Technical Guidelines, 2012 EXTERNAL
- DTSX Theater Guidelines, 2015 EXTERNAL
- eargle, Cinema Sound Reproduction Systems Evolving Technical Requirements and Architectural Considerations, 1998 EXTERNAL
- holman, The Number of Loudspeaker Channels, AES 19th Int’l Conf Surround Sound – Techniques Technology and Perception, 2000 EXTERNAL
- van daele, Auro 11 1 Versus Object-Based Sound in 3D, 2012 EXTERNAL
- patronis, Sound System Engineering, 2006 EXTERNAL
- Dolby Atmos Next Generation Audio for Cinema, 2014 EXTERNAL
- van daele, Auro-3D for Cinema Theaters, 2012 EXTERNAL
- morse, Vibration and Sound ” Acoustical Society of America, 1936 EXTERNAL
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Paul Peace; Loudspeaker Requirements in Object-Based Cinema, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 5, July 2017); SMPTE, 2017. Available at https://doi.org/10.5594/JMI.2017.2703198
Snippet:
Paul Peace; Loudspeaker Requirements in Object-Based Cinema, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 5, July 2017); SMPTE, 2017. Available at https://doi.org/10.5594/JMI.2017.2703198
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Paul Peace; Loudspeaker Requirements in Object-Based Cinema, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 5, July 2017); SMPTE, 2017. Available at https://doi.org/10.5594/JMI.2017.2703198
Snippet:
<span class="citation">Paul Peace; <cite>Loudspeaker Requirements in Object-Based Cinema</cite>, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 5, July 2017); SMPTE, 2017. Available at <a href="https://doi.org/10.5594/JMI.2017.2703198" target="_blank" rel="noopener">https://doi.org/10.5594/JMI.2017.2703198</a></span>
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Paul Peace; Loudspeaker Requirements in Object-Based Cinema, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 5, July 2017); SMPTE, 2017
doi: 10.5594/JMI.2017.2703198
url: https://doi.org/10.5594/JMI.2017.2703198
doi: 10.5594/JMI.2017.2703198
url: https://doi.org/10.5594/JMI.2017.2703198
Snippet:
<li> Paul Peace; <cite id="bib-10-5594-jmi-2017-2703198">Loudspeaker Requirements in Object-Based Cinema</cite>, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 5, July 2017); SMPTE, 2017 <span class="doi">10.5594/JMI.2017.2703198</span> </li>