Interactive Steaming of Panoramas and VR Worlds
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Journal Article
- Content Type
- Original Research
- Abbreviated Title
- SMPTE Mot. Imag. J
- Volume
- 126, No. 1, pp. 35–42
- Abstract
- Virtual reality (VR) has recently become a hot topic in the media industry. VR systems enable the user to navigate in real or virtual worlds. The dimensions of these worlds may range from 180° cylinders up to complete 360° spheres. Such systems require cameras that are able to capture these worlds and transmission systems, which enable users to view these worlds on their VR devices. Fraunhofer Heinrich-Hertz-Institute (HHI) has developed an interactive streaming system, which provides the highest quality and does not limit the image resolution either on the production or on the end device side. It consists of one or several omnidirectional cameras that can be placed in scenes such as sport stadiums, theaters, and fairs. In HHI’s OmniCam360, there are 10 micro-HD cameras, delivering a 360° panorama of 10.000×1.920 pixels. As the data rate of such video is by far too high to be transmitted to an end device, three solutions to stream the content to end devices have been developed. A user can then interactively navigate in the panorama.
- Publication Date
- 2017-01-01
- DOI
10.5594/JMI.2016.2640058- ISSN
- Print:
1545-0279| Electronic:2160-2492 - Link
- https://doi.org/10.5594/JMI.2016.2640058
- Author(s)
- Ralf SchäferPeter KauffRobert SkupinYago SánchezChristian Weißig
- Keyword(s)
- Panoramic Video, Virtual Reality, 360 Cameras, Real-Time Stitching, Streaming Of Panoramic Video, Interactive Rendering, Region of Interest, Tiling, Compressed Domain Tile Stitching
- Copyright
- © 2016 SMPTE
Bibliographic Reference(s)
- K. A. Tan, H. Hua, and N. Ahuja, “Multiview Panoramic Cameras Using Mirror Pyramids,” Transactions on Pattern Analysis and Machine Intelligence, 26(7), 941-946, 2004. EXTERNAL
- C. Weissig, O. Schreer, P. Eisert, and P. Kauff, “The Ultimate Immersive Experience: Panoramic 3D Video Acquisition.” Proc. MM 2012, Klagenfurt, Austria, Jan. 2012. EXTERNAL
- U. Iwerks, “Panoramic Motion Picture Camera Arrangement,” Canadian Patent Publication No. CA 673633, 1963. EXTERNAL
- Y. Sanchez, R. Skupin, and T. Schierl, “Compressed Domain Video Processing for Tile based Panoramic Streaming using HEVC,” Proc. IEEE International Conference on Image Processing (ICIP), Quebec, Canada, Sep. 2015. cost, while the tiles that remain within the RoI can use efficient temporal prediction. Tiles 3 and 4 in Fig. 10 belong to the latter category. Thus, most often, only a subset of the RoI tiles contribute to bitrate peaks at such RoI change events. Using Compressed Domain Tile Stitching, all the stitched tiles change spatial position within the RoI during such an event. Therefore, random access usually would have to be provided for all the tiles leading to a significant peak bitrate increase compared to classic Tiled Panorama Streaming without stitching. In order to resolve this disadvantage, Fraunhofer HHI has developed a lightweight processing that operates in the compressed domain.5 Through inserting artificial reference pictures into the bitstream at RoI change events with low complexity and for almost zero bitrate cost, tiles that remain in the RoI, e.g., Tiles 3 and 4 in Fig. 10, can use temporal prediction as in the classic Tiled Panorama Streaming approach. Hence, among other advantages, the peak bitrate behavior using Compressed Domain Tile Stitching with a single decoder instance on the end device is comparable to classic Tiled Panorama Streaming that requires multiple decoders. Conclusion Virtual reality is currently one of the hottest topics in the media sector, besides complete computergenerated imagery panoramas, which can be easily EXTERNAL
- P. Sturm, S. Ramalingam, J.-P. Tardif, S. Gasparini, and J. Barreto, “Camera Models and Fundamental Concepts Used in Geometric Computer Vision,” Foundations and Trends in Computer Graphics and Vision, 6(1–2):1-183, 2010. EXTERNAL
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Ralf Schäfer, Peter Kauff, Robert Skupin, Yago Sánchez, and Christian Weißig; Interactive Steaming of Panoramas and VR Worlds, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017. Available at https://doi.org/10.5594/JMI.2016.2640058
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Ralf Schäfer, Peter Kauff, Robert Skupin, Yago Sánchez, and Christian Weißig; Interactive Steaming of Panoramas and VR Worlds, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017. Available at https://doi.org/10.5594/JMI.2016.2640058
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Ralf Schäfer, Peter Kauff, Robert Skupin, Yago Sánchez, and Christian Weißig; Interactive Steaming of Panoramas and VR Worlds, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017. Available at https://doi.org/10.5594/JMI.2016.2640058
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<span class="citation">Ralf Schäfer, Peter Kauff, Robert Skupin, Yago Sánchez, and Christian Weißig; <cite>Interactive Steaming of Panoramas and VR Worlds</cite>, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017. Available at <a href="https://doi.org/10.5594/JMI.2016.2640058" target="_blank" rel="noopener">https://doi.org/10.5594/JMI.2016.2640058</a></span>
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Ralf Schäfer, Peter Kauff, Robert Skupin, Yago Sánchez, and Christian Weißig; Interactive Steaming of Panoramas and VR Worlds, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017
doi: 10.5594/JMI.2016.2640058
url: https://doi.org/10.5594/JMI.2016.2640058
doi: 10.5594/JMI.2016.2640058
url: https://doi.org/10.5594/JMI.2016.2640058
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<li> Ralf Schäfer, Peter Kauff, Robert Skupin, Yago Sánchez, and Christian Weißig; <cite id="bib-10-5594-jmi-2016-2640058">Interactive Steaming of Panoramas and VR Worlds</cite>, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017 <span class="doi">10.5594/JMI.2016.2640058</span> </li>