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SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017)
[ACTIVE]

Seamless 3D Interaction of Virtual and Real Objects in Professional Virtual Studios

Metadata

Publisher
SMPTE — White Plains, NY, USA
Doc Type
Journal Article
Content Type
Original Research
Abbreviated Title
SMPTE Mot. Imag. J
Volume
126, No. 1, pp. 43–56
Abstract
This paper presents a novel pipeline for adding 3D geometry information to conventional green screen assets in virtual broadcast studios. Today’s green screen studios are limited to 2D object interaction. Information about depth is not available, and hence the 3D relation to nonvirtual objects is unknown. We overcome this situation by using an integrated RGB+depth camera and a specialized processing pipeline, which delivers an additional synchronized depth channel in realtime. This technology enables interaction of virtual and real objects, including shadow casting and occluding virtual objects. We implemented and tested several of these effects within a professional virtual studio renderer.
Publication Date
2017-01-01
DOI
10.5594/JMI.2016.2632398
ISSN
Print: 1545-0279 | Electronic: 2160-2492
Link
https://doi.org/10.5594/JMI.2016.2632398
Author(s)
Thomas Hach
Pablo Arias
Carles Bosch
Javier Montesa
Pablo Gascó
Keyword(s)
RGB+D, Broadcast, Green Screen, Time-of-flight, Depth Upscaling, Virtual Sets
Copyright
© 2016 SMPTE

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Thomas Hach, Pablo Arias, Carles Bosch, Javier Montesa, and Pablo Gascó; Seamless 3D Interaction of Virtual and Real Objects in Professional Virtual Studios, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017. Available at https://doi.org/10.5594/JMI.2016.2632398
Snippet:
Thomas Hach, Pablo Arias, Carles Bosch, Javier Montesa, and Pablo Gascó; Seamless 3D Interaction of Virtual and Real Objects in Professional Virtual Studios, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017. Available at https://doi.org/10.5594/JMI.2016.2632398

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Thomas Hach, Pablo Arias, Carles Bosch, Javier Montesa, and Pablo Gascó; Seamless 3D Interaction of Virtual and Real Objects in Professional Virtual Studios, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017. Available at https://doi.org/10.5594/JMI.2016.2632398
Snippet:
<span class="citation">Thomas Hach, Pablo Arias, Carles Bosch, Javier Montesa, and Pablo Gascó; <cite>Seamless 3D Interaction of Virtual and Real Objects in Professional Virtual Studios</cite>, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017. Available at <a href="https://doi.org/10.5594/JMI.2016.2632398" target="_blank" rel="noopener">https://doi.org/10.5594/JMI.2016.2632398</a></span>

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Preview:
Thomas Hach, Pablo Arias, Carles Bosch, Javier Montesa, and Pablo Gascó; Seamless 3D Interaction of Virtual and Real Objects in Professional Virtual Studios, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017
doi: 10.5594/JMI.2016.2632398
url: https://doi.org/10.5594/JMI.2016.2632398
Snippet:
<li>
Thomas Hach, Pablo Arias, Carles Bosch, Javier Montesa, and Pablo Gascó; <cite id="bib-10-5594-jmi-2016-2632398">Seamless 3D Interaction of Virtual and Real Objects in Professional Virtual Studios</cite>, SMPTE Motion Imaging Journal ( Volume: 126, Issue: 1, 2017); SMPTE, 2017
<span class="doi">10.5594/JMI.2016.2632398</span>
</li>