The Future of Audio Post-Production using Virtual 3D Scenes
Metadata
- Publisher
- SMPTE — White Plains, NY, USA
- Doc Type
- Journal Article
- Content Type
- Original Research
- Abbreviated Title
- SMPTE Mot. Imag. J
- Volume
- 125, No. 9, pp. 12–15
- Abstract
- Many motion pictures use 3D computer graphics software to generate imagery—moving 3D objects are positioned on a virtual space where a moving virtual camera is responsible for the rendering of the scene. Unfortunately, the same concept is not used for audio post-production. Even for immersive audio, the current audio post-production workflow is based only on digital audio workstations, the audio equivalent of a video editing software, where hundreds of audio tracks are mixed together, but lacking a true integration between sound sources and the virtual sound “camera.” This paper presents the concept of a virtual 3D scene audio software, and its advantages and disadvantages, based on a particle system software developed for sound design, which is currently being tested in major audio post-productions studios, capable of creating virtual 3D audio scenes.
- Publication Date
- 2016-11-01
- DOI
10.5594/JMI.2016.2619439- ISSN
- Print:
1545-0279| Electronic:2160-2492 - Link
- https://doi.org/10.5594/JMI.2016.2619439
- Author(s)
- Nuno Fonseca
- Keyword(s)
- Stereoscopic, Audio, Immersive Audio, Particle Systems, Post Production, Sound, Virtual Scene
- Copyright
- © 2016 SMPTE
Bibliographic Reference(s)
- Longcat, “In-house technologies and software,” http://www.longcat.fr/expertise-services/achievements/, Sep. 2015. EXTERNAL
- R. Stevens, The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games, Focal Press: Burlington, MA, 2011. EXTERNAL
- N. Fonseca, “Sound Design Using Particles Systems and Virtual Microphones,” presented at the 57th Audio Engineering Society (AES) Conference on The Future of Audio Entertainment Technology, Los Angeles, CA, Mar. 2015. EXTERNAL
- N. Fonseca, “Particle Systems for Creating Highly Complex Sound Design Content,” presented at the 137th Audio Engineering Society (AES) Convention, Los Angeles, CA, Oct. 2014. EXTERNAL
- N. Fonseca, “Hybrid Channel-Object Approach for Cinema Post-Production Using Particle Systems,” presented at the 139th Audio Engineering Society (AES) Convention, New York, NY, Oct. 2015. EXTERNAL
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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at https://doi.org/10.5594/JMI.2016.2619439
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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at https://doi.org/10.5594/JMI.2016.2619439
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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at https://doi.org/10.5594/JMI.2016.2619439
Snippet:
<span class="citation">Nuno Fonseca; <cite>The Future of Audio Post-Production using Virtual 3D Scenes</cite>, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at <a href="https://doi.org/10.5594/JMI.2016.2619439" target="_blank" rel="noopener">https://doi.org/10.5594/JMI.2016.2619439</a></span>
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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016
doi: 10.5594/JMI.2016.2619439
url: https://doi.org/10.5594/JMI.2016.2619439
doi: 10.5594/JMI.2016.2619439
url: https://doi.org/10.5594/JMI.2016.2619439
Snippet:
<li> Nuno Fonseca; <cite id="bib-10-5594-jmi-2016-2619439">The Future of Audio Post-Production using Virtual 3D Scenes</cite>, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016 <span class="doi">10.5594/JMI.2016.2619439</span> </li>