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SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016)
[ACTIVE]

The Future of Audio Post-Production using Virtual 3D Scenes

Metadata

Publisher
SMPTE — White Plains, NY, USA
Doc Type
Journal Article
Content Type
Original Research
Abbreviated Title
SMPTE Mot. Imag. J
Volume
125, No. 9, pp. 12–15
Abstract
Many motion pictures use 3D computer graphics software to generate imagery—moving 3D objects are positioned on a virtual space where a moving virtual camera is responsible for the rendering of the scene. Unfortunately, the same concept is not used for audio post-production. Even for immersive audio, the current audio post-production workflow is based only on digital audio workstations, the audio equivalent of a video editing software, where hundreds of audio tracks are mixed together, but lacking a true integration between sound sources and the virtual sound “camera.” This paper presents the concept of a virtual 3D scene audio software, and its advantages and disadvantages, based on a particle system software developed for sound design, which is currently being tested in major audio post-productions studios, capable of creating virtual 3D audio scenes.
Publication Date
2016-11-01
DOI
10.5594/JMI.2016.2619439
ISSN
Print: 1545-0279 | Electronic: 2160-2492
Link
https://doi.org/10.5594/JMI.2016.2619439
Author(s)
Nuno Fonseca
Keyword(s)
Stereoscopic, Audio, Immersive Audio, Particle Systems, Post Production, Sound, Virtual Scene
Copyright
© 2016 SMPTE

Bibliographic Reference(s)

  • Longcat, “In-house technologies and software,” http://www.longcat.fr/expertise-services/achievements/, Sep. 2015. EXTERNAL
  • R. Stevens, The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games, Focal Press: Burlington, MA, 2011. EXTERNAL
  • N. Fonseca, “Sound Design Using Particles Systems and Virtual Microphones,” presented at the 57th Audio Engineering Society (AES) Conference on The Future of Audio Entertainment Technology, Los Angeles, CA, Mar. 2015. EXTERNAL
  • N. Fonseca, “Particle Systems for Creating Highly Complex Sound Design Content,” presented at the 137th Audio Engineering Society (AES) Convention, Los Angeles, CA, Oct. 2014. EXTERNAL
  • N. Fonseca, “Hybrid Channel-Object Approach for Cinema Post-Production Using Particle Systems,” presented at the 139th Audio Engineering Society (AES) Convention, New York, NY, Oct. 2015. EXTERNAL
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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at https://doi.org/10.5594/JMI.2016.2619439
Snippet:
Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at https://doi.org/10.5594/JMI.2016.2619439

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Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at https://doi.org/10.5594/JMI.2016.2619439
Snippet:
<span class="citation">Nuno Fonseca; <cite>The Future of Audio Post-Production using Virtual 3D Scenes</cite>, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016. Available at <a href="https://doi.org/10.5594/JMI.2016.2619439" target="_blank" rel="noopener">https://doi.org/10.5594/JMI.2016.2619439</a></span>

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Preview:
Nuno Fonseca; The Future of Audio Post-Production using Virtual 3D Scenes, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016
doi: 10.5594/JMI.2016.2619439
url: https://doi.org/10.5594/JMI.2016.2619439
Snippet:
<li>
Nuno Fonseca; <cite id="bib-10-5594-jmi-2016-2619439">The Future of Audio Post-Production using Virtual 3D Scenes</cite>, SMPTE Motion Imaging Journal ( Volume: 125, Issue: 9, 2016); SMPTE, 2016
<span class="doi">10.5594/JMI.2016.2619439</span>
</li>