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    "abbrevTitle": "SMPTE Motion Imaging Jour.",
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    "abstract": "Ultra-low latency over-the-top (OTT) video streaming is becoming increasingly important in gaming, metaverse, and gambling applications, enabling social interaction and monetization in live events such as sports and concerts. Moreover, all those applications are conceptually converging. These applications require real-time, interactive experiences that are highly responsive and immersive, and ultra-low latency OTT streaming is essential for delivering this type of experience. Tremendous innovation resources have been invested to build robust OTT delivery systems with ultra-low latency capabilities. Necessary optimizations affect most steps, from encoding to packaging and even last-mile delivery. This paper explains a setup leveraging ultra-low latency technology using the Live Media Ingest Protocol and Just-In-Time packaging. We also explore how such a setup can be used to enable remarkable technologies that directly impact the Content Delivery Network (CDN) performance and the users' quality of experience (QoE) to achieve the seamless and immersive experience they require.",
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    "authors": [
      {
        "name": "Mickael Raulet"
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      {
        "name": "Khaled Jerbi"
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      "year": "2024",
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    "docLabel": "MIJ 2024, Volume 133, Number 6 (pp. 35 to 39)",
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    "docTitle": "Ultra-Low Latency OTT Delivery: The Killer Technology for Betting, Social Networking and Metaverse",
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    "doi": "10.5594/JMI.2024/KFLQ4529",
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    },
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    "issn": {
      "electronic": "2160-2492",
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    "journalAcronym": "MIJ",
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    "journalTitle": "SMPTE Motion Imaging Journal",
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    "keywords": [
      "Ultra-Low Latency",
      "OTT",
      "Metaverse",
      "Gaming",
      "Betting",
      "QoE"
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    },
    "number": "6",
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    "pages": "35–39",
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    "publicationDate": "2024-10-01",
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    "publisher": "SMPTE",
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    "volume": "133",
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